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  1. #1

    GURPS 4E Core Ruleset

    It's finally here (for first release). There are more things I wish to add in future, but they will happen in the next weeks months.

    Latest Release Downloads

    GURPS 4E Core Ruleset
    Download latest release from here: http://goo.gl/OoOWu8
    (Updated: 20th Oct 2017)

    GURPS Core Theme
    Download the latest release of the GURPS Core theme from here: https://goo.gl/xO1Lg1
    (Updated: 12th Sep 2017)
    (Courtesy of Gigermann)

    GCA Exporter Files
    Download the GCA exporter files from here: https://goo.gl/uznaLA
    (Updated: 12th Mar 2017)
    (Courtesy of Andraax)

    * Here is a video tutorial demonstrating the process of exporting and importing characters: https://youtu.be/CHn7jkM0UFQ

    Please report any bugs, errors.

    You can export and import (player characters only) from the previous ruleset. You can also import PCs/NPCs using the currently available GCA export to FG created by Saithan.

    One feature which is not obviously clear, you can drag and drop Skills onto the attributes at the top of the skills section. This will perform an attribute based skill role using the skill's relative levels. eg To do an IQ based, Guns roll, to un-jam a rifle, simply drag and drop the appropriate skill onto the IQ box.

    Enjoy.

    Suggest New Ideas and Features

    Click the following link to have your input on future ruleset development/improvement: http://gurps4efg.idea.informer.com/proj/


    Upcoming Features/Wishlist
    • Items. Add the ability to configure items by type (General, Melee Weapon, Ranged Weapon, Armour/Shield, Vehicle/Mount, Spaceship)
    • Drag n Drop weapon items to combat section of character sheet
    • Drag n Drop traits, skills, spells, and other abilities character sheet
    • Mini Sheets
    • Allow the adding of vehicles/mounts to the Combat Tracker
    • Hit Points by location (torso, arms, legs, shield, etc)
    • Heath status and effects to show in token mouseover(tooltip).



    Version Information

    • GURPS 4e Ruleset v3.1.0 - 20th Oct 2017
      - Added Map Scales and Range Modifier calculation to pointers (Access via scale icon in the image toolbar).
      - Fixed bug with effects (post CoreRPG 3.3.3 effect changes. Players can add, remove and target their own effects).
      - Cleaned up combat tracker (editing NPC attack modes now done via linked NPC sheet).
      - Fixed issue with hex row and hex column (can now use both options with no problems).
      - Set the default grid type to hex (because GURPS!!!).
      - Token facing increased from 6 to 12 positions.
      - Added GURPS and Dungeon Fantasy RPG decal options.
      - Code optimisations and minor bug fixes.

      (NOTE: When upgrading v3.0.3 to later versions. After updating, script errors may result when you open the combat tracker. To fix this simply clear everything from the tracker and re-add.)



    • GURPS 4e Ruleset v3.0.7a - 12th Jun 2017 - Added SEC+ to effects.
    • GURPS 4e Ruleset v3.0.7 - 3rd Jun 2017 - Quick fix to patch an import bug in the v3.0.6 release.
    • GURPS 4e Ruleset v3.0.6 - 1st Jun 2017 - Added duration effects, all character sheet notes now allow formatted text. Several bug fixes, code optimisations and tweaks.
    • GURPS 4e Ruleset v3.0.5 - 16th Feb 2017 - Fixed issue where modifiers to NPC Abilities could not be added. Fixed issue where players could not roll from a shared NPC character sheet. Several minor bug fixes.
    • GURPS 4e Ruleset v3.0.4 - 18th Jan 2017 - Fixed combat tracker linking issue. Redesign of NPC character sheet. Minor bug fixes and code optimisations.
    • GURPS 4e Ruleset v3.0.3 - 15th Jan 2017 - Fixed damage display bug. Fixed bug in inventory when characters were imported from GCA.
    • GURPS 4e Ruleset v3.0.2 - 14th Jan 2017 - Fixed language bug.
    • GURPS 4e Ruleset v3.0.1 - 12th Jan 2017 - Minor bug fixs and changes to PC/NPC database structure.
    • GURPS 4e Ruleset v3.0.0 - 11th Jan 2017
    Last edited by ronnke; October 23rd, 2017 at 03:39.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #2
    damned's Avatar
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    Im first!
    Well done roonke!

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  3. #3
    Quote Originally Posted by damned View Post
    Im first!
    Well done roonke!
    Well technically second.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #4
    WOOTERS!!!!

    Thank you for your work. I will be checking it out.

  5. #5
    Thank you Ronnke!

  6. #6
    Trenloe's Avatar
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    45 minutes and no yako2020? He can't have been that anxious for this new ruleset!

    Great work ronnke.


    FG Product Development status: Pathfinder Bestiary, Pathfinder Bestiary 2 (in store), Pathfinder Bestiary 3 (in development).

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    I've already found a bug. Fixing it now.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #8
    damned's Avatar
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    he wont see it because i had posted a reply on his post just a minute or two before ronnke did... Im sure he is not too far away...

  9. #9
    Thanks Ronnke! I've just done a quick look through and it looks great.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  10. #10

    Join Date
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    Vendsyssel (Denmark)
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    This looks quite amazing. I haven't played Gurps in many many years, but now I want to again!

    I did run into an error:
    Script Error: [string "campaign/scripts/npc_main.lua"]:35: attempt to index global 'traits' (a nil value)

    That was just by making, locking / unlocking an npc. Might be due to the fact that I run the test version. Just wanted give a heads up on this.


    Great work sir!


    Vires Animi

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