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  1. Now Hiring - Full-Stack Network Developer/Engineer (Filled)

    Full-stack Network Developer / Engineer

    Update System
    SmiteWorks is looking for a full-stack network engineer and developer to fine-tune our systems for Fantasy Grounds Unity (FGU). FGU uses a new update patch system and installer written in Unity with a back-end LAMP system for internal use publishing content. The system works now but we want to vastly improve the experience, speed and capabilities of this system. We are looking for ways to dramatically increase the speed ...

    Updated July 23rd, 2020 at 21:34 by ddavison

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  2. Now Hiring - Customer Service Representative (Filled)

    Customer Service Representative

    We are looking to hire another Customer Service Rep to join our team of Derek and David.

    Position Type: Full Time (40-hours per week)
    Days: Thursday through Monday (Tuesdays and Wednesdays off each week)
    Salary: $30,000 / year

    Job Responsibilities:
    • Handle Customer Support (Thursday, Friday, Saturday, Sunday, Monday)
    • You will overlap with other CS reps for all but Saturday
    • Help customers with
    ...

    Updated July 23rd, 2020 at 21:35 by ddavison

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  3. News form the Wednesday group.

    As the Young Adventurers made their way back out of the 'Crypt of the Everflame' back to their home Town Kassen, they found a dead Young Emerald Enclave Agent, who died due to an accident that made him fall of his horse.
    Back in their hometown the great 'Welcome Back' Party get cancelled, and a somewhat depressed mood catched the town.
    At least the holy everflame came back to Kassen.

    A half year later, our Heros, scattered around the land, each get into a fight with ...
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  4. DCC - Und a starless Sea (#67), session 2 (06-21-2020)

    Yesterday evenning session 2 of my first attempt to run an DCC Adventure, the funnel 'Under s starless sea' found our brave Players at then entrance of Lelvel 2, so now comming down to the starless ea itself.

    One Player joined new, so first some reorganizning of gear went on, then the brave commoners went down.

    At the beginning everything went very smooth, they found the hidden chamber, but failed to identifie the ring, went on o inspect the dread hall, got the skull ...
  5. Session 9 was a wash.

    I started out by falling asleep in my chair like, two hours before the session, and only woke up to my players all waiting patiently for me in Discord, 2 hours+ after our original starting time.

    Took me a while to get into gear, I was such a mess, and then FGU started being FGU, hahaha. We're going to switch over to FGC for a while. I'll still regularly import the campaign to FGU, and maybe we'll try it out more later on, but I owe these guys better than I've been giving 'em. ...
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