Criticals and Damage Effects
A little background, I play a druid and drop a lot of buff spells on my animal companion. I wanted to automate the effects of these spells, such as produce flame.
Effect: Produce Flame; DMG: 1d6+5 melee,fire
And while I've been using that for a while, when I dug into the details, I realized this isn't behaving correctly on critical hits. It's doubling the damage bonus but not adding a second die.
I just played around and discovered this effect does what I expect. It adds 1d6+5 on a normal hit and 2d6+10 on a critical. But should the effect have to be coded this way?
Effect: Produce Flame; DMG: 1d6+5 melee,fire; DMG: 1d6 melee,critical,fire
Also, the critical tag is not mentioned in the two 3.5 wikis. Is critical a range or a damage type? I'm presuming range, from the behavior and where I have to place it in the effect.