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January 18th, 2021, 00:35 #31
Any plans to implement something to reduce movement, in line with critical that states for example "Foe moves at -50...."?
Also can we apply a duration to when someone goes prone, to support critical result that states "Foe's chest is ruptured. He takes 6 hits per round and in 3 rounds he drops and dies after 3 more rounds." ?
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January 18th, 2021, 00:54 #32
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Can you give me an example of the "Foe moves at -50...." because I don't remember seeing that in the Arms Law or Spell Law criticals?
I just use the dying for those so dying 6. You could also use the wound for a description to keep track of it.
The RM tables have so many one off effects and they aren't consistent that it makes it really hard to take everything into account especially for one possible result from all the tables.
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January 18th, 2021, 00:58 #33
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January 18th, 2021, 02:18 #34
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