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Thread: Effects library

  1. #251
    Quote Originally Posted by Callum View Post
    Barbarian's Rage; STR: 4; CON: 4; SAVE: 2 morale will; AC: -2
    Greater Rage; STR: 6; CON: 6; SAVE: 3 morale will; AC: -2
    Mighty Rage; STR: 8; CON: 8; SAVE: 4 morale will; AC: -2
    Inspire Courage; ATK: 1 morale; DMG: 1 morale
    Inspiring Word
    Resistant Touch
    Aura of Protection
    Charge; AC: -2 - there is also a +2 bonus to a single attack
    Fight Defensively; ATK: -4; AC: 2 dodge
    Total Defense; AC: 4 dodge
    Aid; ATK: 1 morale
    Barkskin; AC: 2 natural
    Bear's Endurance; CON: 4 enhancement
    Bless; ATK: 1 morale
    Bull's Strength; STR: 4 enhancement
    Cat's Grace; DEX: 4 enhancement
    Divine Favor; ATK: 1 luck; DMG: 1 luck
    Divine Power; STR: 6 enhancement
    Eagle's Splendor; CHA: 4 enhancement
    Enlarge Person; STR: 2 size; DEX: -2 size; ATK: -1; AC: -1
    Fox's Cunning; INT: 4 enhancement
    Haste; ATK: 1; AC: 1 dodge; SAVE: 1 dodge reflex; SPEED: 30 enhancement
    Heroes' Feast; IMMUNE: poison; ATK: 1 morale; SAVE: 1 morale will
    Heroism; ATK: 2 morale; SAVE: 2 morale; SKILL: 2 morale
    Heroism, Greater; ATK: 4 morale; SAVE: 4 morale; SKILL: 4 morale
    Holy Aura; AC: 4 deflection; SAVE: 4 resistance
    Invisibility - this is already built in to FG
    Mage Armor; AC: 4 armor - note that this will stack with an armor bonus in the Combat tab of the character sheet, although the rules say it shouldn't
    Magic Fang; ATK: 1 enhancement; DMG: 1 enhancement
    Magic Fang, Greater; ATK: 1 enhancement; DMG: 1 enhancement
    Magic Vestment; AC: 1 enhancement
    Magic Weapon; ATK: 1 enhancement; DMG: 1 enhancement
    Magic Weapon, Greater; ATK: 1 enhancement; DMG: 1 enhancement
    Owl's Wisdom; WIS: 4 enhancement
    Prayer (allies); ATK: 1 luck; DMG: 1 luck; SAVE: 1 luck; SKILL: 1 luck
    Prayer (foes); ATK: -1; DMG: -1; SAVE: -1; SKILL: -1
    Protection from Evil; AC: 2 deflection; SAVE: 2 resistance - but note that the bonuses only apply against evil creatures
    Rage; STR: 2 morale; CON: 2 morale; SAVE: 1 morale will; AC: -2
    Reduce Person; STR: -2 size; DEX: 2 size; ATK: 1; AC: 1
    Resistance; SAVE: 1 resistance
    Righteous Might; STR: 4 size; CON: 2 size; AC: 2 natural; DR: 3 evil; AC: -1; ATK: -1
    Shield; AC: 4 shield - note that this will stack with a shield bonus in the Combat tab of the character sheet, although the rules say it shouldn't
    Shield of Faith; AC: 2 deflection
    Shield Other; AC: 1 deflection; SAVE: 1 resistance
    Transformation; STR: 4 enhancement; DEX: 4 enhancement; CON: 4 enhancement; AC: 4 natural; SAVE: 5 competence fortitude
    Unholy Aura; AC: 4 deflection; SAVE: 4 resistance
    Mutagen
    Banner
    Lion's Call
    Ward

    Most of the others are Pathfinder-specific effects, I believe. Things to note:-
    • All the effects I've detailed are from the 3.5 rules - I haven't checked for differences in the Pathfinder rules.
    • Many of these have additional effects that can't be represented in the FG effects system (or apply only in certain situations, such as the SR from holy aura).
    • Many have effects that scale with level - in which case, I've put the minimum effect in the list.
    • The durations are not included here, but would be in an effect in FG.
    • Temporary hit points (such as those from aid or heroes' feast) can be added in a spell in FG.
    I have been using these...and they half work for me. but for example....dropping effect "magic weapon" on a player in the combat tracker add his bonus to hit and list when he does an attack. but the damage does not. same for prayer (Allie or enemy) nor does magic weapon make the damage magic so it still bounces off of DR incorporeal etc.
    am I missing an installed module or something....

  2. #252
    Quote Originally Posted by wakhere View Post
    nor does magic weapon make the damage magic so it still bounces off of DR incorporeal etc.
    am I missing an installed module or something....
    It's not fully written. Should be:
    Magic Weapon; ATK: 1 enhancement; DMG: 1 enhancement; DMGTYPE: magic

    so that it bypasses DR/magic

    not sure about the first question, although quite frequently effects are applied and people just don't noticed because it doesn't show up where they would expect.
    bmos' pathfinder 1e extensions
    he/him | Discord Tag: wil.thieme#3396

  3. #253
    thats that fixed it. rest of my problems were syntax related....case/upper/ or space related

  4. #254
    Pathfinder Polymorph/Size Bonuses and Penalties for Medium or Small PCs:
    Medium -> Diminutive:
    ATK: 4 size; AC: 4 size; CMB: -4 size; CMD: -4 size; SKILL: 12 size, stealth; SKILL: 6 size, fly
    Medium -> Tiny:
    ATK: 2 size; AC: 2 size; CMB: -2 size; CMD: -2 size; SKILL: 8 size, stealth; SKILL: 4 size, fly
    Medium -> Small:
    ATK: 1 size; AC: 1 size; CMB: -1 size; CMD: -1 size; SKILL: 4 size, stealth; SKILL: 2 size, fly
    Medium -> Large:
    ATK: -1 size; AC: -1 size; CMB: 1 size; CMD: 1 size; SKILL: -4 size, stealth; SKILL: -2 size, fly
    Medium -> Huge:
    ATK: -2 size; AC: -2 size; CMB: 2 size; CMD: 2 size; SKILL: -8 size, stealth; SKILL: -4 size, fly
    Small -> Diminutive:
    ATK: 3 size; AC: 3 size; CMB: -3 size; CMD: -3 size; SKILL: 8 size, stealth; SKILL: 4 size, fly
    Small -> Tiny:
    ATK: 1 size; AC: 1 size; CMB: -1 size; CMD: -1 size; SKILL: 4 size, stealth; SKILL: 2 size, fly
    Small -> Medium:
    ATK: -1 size; AC: -1 size; CMB: 1 size; CMD: 1 size; SKILL: -4 size, stealth; SKILL: -2 size, fly
    Small -> Large:
    ATK: -2 size; AC: -2 size; CMB: 2 size; CMD: 2 size; SKILL: -8 size, stealth; SKILL: -4 size, fly
    Small -> Huge:
    ATK: -3 size; AC: -3 size; CMB: 3 size; CMD: 3 size; SKILL: -12 size, stealth; SKILL: -6 size, fly
    dllewell had a great idea for expanding this to cover less common sizes:
    to go from huge -> diminutive, combine the appropriate effect from the list above with one of these:
    Polymorph(X1): Fine --> Small;STR:6; DEX:-6
    Polymorph(X2): Diminutive --> Small;STR:6; DEX:-4
    Polymorph(X3): Tiny --> Small;STR:4; DEX:-2
    Polymorph(X4): Large --> Medium;STR:-4; DEX:2; CON:-2
    Polymorph(X5): Huge --> Medium;STR:-8; DEX:4; CON:-4
    Polymorph(X6): Gargantuan --> Medium;STR:-12; DEX:4; CON:-6
    Polymorph(X7): Colossal --> Medium;STR:-16; DEX:4; CON:-8
    Last edited by bmos; October 20th, 2020 at 20:55. Reason: add link
    bmos' pathfinder 1e extensions
    he/him | Discord Tag: wil.thieme#3396

  5. #255
    What is the syntax for adjusting concentration checks? 'CONC' is concealment. Thank you.

  6. #256
    Quote Originally Posted by SgtPrylo View Post
    What is the syntax for adjusting concentration checks? 'CONC' is concealment. Thank you.
    Officially there isn't one.
    Kelrugem's full extension adds one COC: n

    EDIT: didn't notice which subforum this is in
    Last edited by bmos; December 9th, 2020 at 19:40.
    bmos' pathfinder 1e extensions
    he/him | Discord Tag: wil.thieme#3396

  7. #257
    Kelrugem's Avatar
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    Quote Originally Posted by bmos View Post
    Officially there isn't one.
    Kelrugem's full extension adds one COC: n
    When it is about 3.5e though: The SKILL effect can be used, too

  8. #258
    Quote Originally Posted by Kelrugem View Post
    When it is about 3.5e though: The SKILL effect can be used, too
    Thanks...I think. You guys speak in programmese, which we mere mortals do not comprehend. I'm trying to add an effect for the Inquisitor Judgement Piercing that adds a +1 to concentration checks and caster level. I already found 'CLC'. Can I just add 'COC'? So far I have: Judgement Piercing; CLC:1 sacred;

  9. #259
    Kelrugem's Avatar
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    Quote Originally Posted by SgtPrylo View Post
    Thanks...I think. You guys speak in programmese, which we mere mortals do not comprehend. I'm trying to add an effect for the Inquisitor Judgement Piercing that adds a +1 to concentration checks and caster level. I already found 'CLC'. Can I just add 'COC'? So far I have: Judgement Piercing; CLC:1 sacred;
    Without extensions: You do not have an effect for CL, so, beware that Make an informational effect and then increase the CL manually in the spell class (that applies to CLC then, too)

    When it is about 3.5e: Then use SKILL: 1 sacred, concentration for the part with the concentration (sacred added as type there if it has that type, otherwise erase it)

    The COC effect mentioned by bmos is an effect from my overlay package extension for PF1 (there is also a CL effect)

  10. #260
    I did add your overlay extension. We'll see how it goes.

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