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Thread: SW NPC Maker

  1. #201
    Hello,

    I just discovered this amazing tool, a really usefull time-savior.

    One thing anyway :
    When i Copy this into clipboard :
    Skeletons
    Attributes: Agility d8, Smarts d4, Spirit d4,
    Strength d6, Vigor d6
    Skills: Fighting d8, Notice d4, Stealth d6
    Pace: 7; Parry: 7 (1); Toughness: 8 (1)
    Gear: Melee Weapon (Str+d6), Small Shield
    (+1 Parry)
    Special Abilities:
    • Bony Form (Half damage from piercing
    and slashing weapons
    • Bony Hide (+1 Armor); Claws (Str+1;
    never considered unarmed)
    • Fearless
    • Infravision
    • Undead (+2 to recover from being
    Shaken, immune to poison and disease, no
    additional damage from called shots)
    • Weakness (+2 damage from White Silver
    and Everwood)
    • Weakness (+4 damage from hammers,
    maces, and similar weapons)
    The tool did not copy special abilities, should it be possible to copy whatever the tools cannot parse in the notes in the main tab of NPC (just below the Non-ID name box) ?

    Great job !!

  2. #202
    The bullet lists mess up the parser. What I do is paste the document to a notepad, remove the bullets, and it should parse fine.

  3. #203
    No more

    Skeletons brute
    Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d8, Notice d4, Stealth d6
    Pace: 7; Parry: 7 (1); Toughness: 8 (1)
    Gear: Melee Weapon (Str+d6), Small Shield (+1 Parry)
    Special Abilities:
    Bony Form (Half damage from piercing and slashing weapons
    Bony Hide (+1 Armor); Claws (Str+1; never considered unarmed)
    Fearless
    Infravision
    Undead (+2 to recover from being Shaken, immune to poison and disease, no additional damage from called shots)
    Weakness (+2 damage from White Silver and Everwood)
    Weakness (+4 damage from hammers, maces, and similar weapons)
    Should be something else... may be because NPC have no Abilities box like characters ?
    I make a 2nd copy/past for these abilities, it is not very important.

  4. #204

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    Syntax was incorrect. It's always AbilityName: text yours omitted the colon and used parentheses instead.

    Code:
    Skeleton
    Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d8, Notice d4, Stealth d6
    Pace: 7; Parry: 7 (1); Toughness: 8 (1)
    Gear: Melee Weapon (Str+d6), Small Shield (+1 Parry)
    Special Abilities:
     Bony Form: Half damage from piercing and slashing weapons
     Bony Hide: [Armor +1]
     Claws: Str+1 (never considered unarmed)
     Fearless: Immune to Fear effects and Intimidation
     Infravision: [#Halve Illumination]
     Undead: +2 to recover from being Shaken, immune to poison and disease, no additional damage from called shots
     Weakness: +2 damage from White Silver and Everwood
     Weakness: +4 damage from hammers, maces, and similar weapons

  5. #205
    Thanks a lot, that works well without the bullet.

    It was just a copy/paste from PDF bought on DriveThruRPG.
    I will have to pay attention to the format.
    Now I know
    Last edited by Cirfain; June 23rd, 2020 at 18:43.

  6. #206
    How i can import more then one at same time ?
    Last edited by petersondsz; July 1st, 2020 at 18:49.

  7. #207
    Ikael's Avatar
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    Quote Originally Posted by petersondsz View Post
    How i can import more then one at same time ?
    You can do this by separating each NPC stat block with ten (or more) #'s ie.

    Code:
    StatBlockA
    ##########
    StatBlockB
    ##########
    StatBlockC
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  8. #208
    This extension has been so helpful over the years, thank you for making it available to all of us.

    It works great overall, have a small thing to report:

    I've noticed that when there is a size attribute with a negative attached to it, the parser tends not to pick up on it and it'll become part of the special ability before it.
    Meanwhile size with 0 or a + works.

    Example:

    Code:
    Myling, Skeletal Form 2
    Removed the descriptive text.
    
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
    Skills: Climbing d6, Fighting d6, Guts d8, Intimidation d6, Notice d6, Stealth d8
    Pace: 6; Parry: 5; Toughness: 4
    Treasure: None
    
    Special Abilities:
    * Claws: When someone fails to carry a myling to a graveyard it manifests terrible claws. These inflict Str+d8 damage and ignore all nonmagical armor. If a hero is wearing relic armor, only the magical bonus provides protection.
    * Enraged: If a person refuses to carry a myling or cannot complete its task, the myling goes Berserk automatically. While berserk, it attacks only using Wild Attacks.
    * Fearless: Immune to Fear and Intimidation.
    * Size –1: Myling skeletons average 4-5’ tall.
    * Undead: +2 Toughness. +2 to recover from being Shaken. Called shots do no extra damage. Immune to disease and poison.
    This will give the Special Abilities output of :
    ...
    Fearless
    Immune to Fear and Intimidation. * Size –1: Myling skeletons average 4-5’ tall.

    Undead
    +2 Toughness. +2 to recover from being Shaken.
    ...
    Last edited by Styrmir; July 5th, 2020 at 02:19.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



  9. #209
    Hi,

    I have tried that :
    Myling, Skeletal Form 2
    Removed the descriptive text.

    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
    Skills: Climbing d6, Fighting d6, Guts d8, Intimidation d6, Notice d6, Stealth d8
    Pace: 6; Parry: 5; Toughness: 4
    Treasure: None

    Special Abilities:
    * Claws: When someone fails to carry a myling to a graveyard it manifests terrible claws. These inflict Str+d8 damage and ignore all nonmagical armor. If a hero is wearing relic armor, only the magical bonus provides protection.
    * Enraged: If a person refuses to carry a myling or cannot complete its task, the myling goes Berserk automatically. While berserk, it attacks only using Wild Attacks.
    * Fearless: Immune to Fear and Intimidation.
    * Size: –1: Myling skeletons average 4-5’ tall.
    * Undead: +2 Toughness. +2 to recover from being Shaken. Called shots do no extra damage. Immune to disease and poison.
    Note the : after Size.
    MylingSkel.PNG

    Is that what you want ?

  10. #210
    Ideally for consistency, I suppose it should be:


    Fearless
    Immune to Fear and Intimidation.

    Size –1
    Myling skeletons average 4-5’ tall.

    Undead
    +2 Toughness. +2 to recover from being Shaken...


    As I think it does that when size is 0 or larger, it normally shows up as (unless my memory is playing tricks on me lol):


    Size (0)
    Some text.
    Size +3
    Some text.


    That aside, how did you get it to appear like that, with Size as the title and the "-1: Myling skeletons average 4-5’ tall." in the description line, when you parsed?
    It is a far improvement right away if I can get it to parse, instead of having to manually edit afterwards.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



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