Joshua Stream Pre
Page 2 of 2 First 12
  1. #11

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,905
    The Castles and Crusades ruleset rolls the regular 6-sided dice for both d2 and d3 - which is what most people do at the table as well (since 6 is evenly divisible by both 2 and 3).

  2. #12
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    23,198
    Blog Entries
    1
    Quote Originally Posted by Draugr View Post
    Thanks I see what you are saying. That is fine. Too bad the devs haven't implemented a blank die for situations exactly like the ones shown above. The Fate dice are fine, but if a blank die was rolled it would just look cleaner in my opinion I guess.

    Can't wait to see MoreCore, from the research I've done so far it looks like its going to be a killer upgrade.

    Oh... My current custom RPG set of ruels is using CoreRPG. When MoreCore is released how difficult would it be to carry over my data from CoreRPG to MoreCore? I'm still fairly new to FG but I'm guessing any story data and tables could be easy, and it might only require me to re-create the custom hero sheet, monsters and NPCs data. Does that sound about right?

    Thanks
    The dice is what it is...
    Hah! Killer? Prolly not - but I do hope that it does help people with these other games.
    I havent actually made any changes to the NPC sheet (above what is in the current extension) and I wonder if I should allow drag ad drop command line rolls onto the NPC sheet too? It probably would make things easier...

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  3. #13
    Hi,
    I've been searching for a while now, and I haven't found an answer. I'm trying to make a game based off of 5by5 and I was wondering if there was a way to make a less than roll feature. Example strength is 12, if you roll less than 12 success, if not fail.

    Also I want to make a custom dice of 0-5 instead of 1-6.

    Any help would be appreciated.

  4. #14
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    23,198
    Blog Entries
    1
    MoreCore has at least 2 rollunder scripts.
    It does not support 0-5 but you could update a script to change 6s to 0s...

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  5. #15
    Going to require more details... How exactly do I update the script?
    And thank you I'll look into morecore.

  6. #16
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    23,198
    Blog Entries
    1
    Quote Originally Posted by masterthiefexile View Post
    Going to require more details... How exactly do I update the script?
    And thank you I'll look into morecore.
    How would require some programming.
    The MoreCore ruleset can be unzipped and then you can access the extracted xml and Lua files with a text editor or coding tool.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  7. #17
    I haven't found a proper download for the morecore ruleset to be honest.

  8. #18
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    23,198
    Blog Entries
    1
    Quote Originally Posted by masterthiefexile View Post
    I haven't found a proper download for the morecore ruleset to be honest.
    3rd link in my signature.
    Copy it to your /rulesets folder and then create a new campaign and select MoreCore as the ruleset.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  9. #19
    Thanks, I'll look into the programming of the dice. Much appreciated.

  10. #20
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    23,198
    Blog Entries
    1
    you want something like this:

    Code:
    	for _,v in ipairs(rRoll.aDice) do
    		if v.result == 6 then
    			v.result = 0;
    		end
    	end
    or

    Code:
    	for _,v in ipairs(rRoll.aDice) do
    		if rRoll.aDice[v].result == 6 then
    			rRoll.aDice[v].result = 0;
    		end
    	end

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
SWADE Playlist

Log in

Log in