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  1. #41

    Join Date
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    Quote Originally Posted by ronnke View Post
    Your Dodge is calculated based off your basic move, and then is -1 per encumbrance level. It is not calculated on your encumbered move.
    You're correct on that one - I've allowed the character sheet from GCA to do all of my thinking (brain fart admission on my part).

    What I'm doing now is using a 200 point character named Beowulf, and testing things based on GCA versus what is showing in the information. It has been a while since I've run a purely TL3 or less campaign, so I'm double checking things one step at a time. In the print preview of GCA, I've got Beowulf with combat reflexes, using a medium Shield, with a shield skill of 16. Half of 16 is 8, so Block is a base 8 plus 3 for active defenses, gives a base of 11, plus 1 for combat reflexes, for a base 12. So that works as it should in the sense that the basic block is 12 in GCA. What I did notice is that it doesn't seem to have a Defensive Bonus value based on the actual shield used. Is there a way to have a DB value on the combat sheet? This way, if a player is using a medium shield with a magical bonus to Defense Bonus equal to say, +1, I can enter in a 3 DB value to modify the Block?

  2. #42
    Quote Originally Posted by ronnke View Post
    Your Dodge is calculated based off your basic move, and then is -1 per encumbrance level. It is not calculated on your encumbered move.
    I think you mean Basic Speed.

  3. #43

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    Quote Originally Posted by Litvyak View Post
    I think you mean Basic Speed.
    Correct.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #44

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    Quote Originally Posted by HalC View Post
    ... Is there a way to have a DB value on the combat sheet? This way, if a player is using a medium shield with a magical bonus to Defense Bonus equal to say, +1, I can enter in a 3 DB value to modify the Block?
    You can record shield DB among other things within the Protection section of the Combat tab.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #45

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    Quote Originally Posted by Andraax View Post
    Doesn't seem to work. I just tried dropping numbers onto the "HP" field in the CT and it ignored them.
    Make sure you have the latest release, I added that ability in the v3.0.1 update.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #46
    yako2020's Avatar
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    Roonke thank you very much for your work, for your patience and especially for offering us a new GURPS based on CoreRPG.But I still have doubts ...Type the part of rolling damage and subtracting PV can be used without fear.Another thing, I was watching the video and realized that you could roll an attack or dodge directly on the target and it would appear in the chat, I was trying to do that and it did not work.
    [FGC AND FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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  7. #47

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    Quote Originally Posted by yako2020 View Post
    Another thing, I was watching the video and realized that you could roll an attack or dodge directly on the target and it would appear in the chat, I was trying to do that and it did not work.
    Are you sure you put the PC / NPC into the combat tracker, then dragged it from the CT to the map? Because it works fine for me when I do that (and that is the preferred method).

  8. #48
    yako2020's Avatar
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    No i don´t made a map..I will try again
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  9. #49

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    Quote Originally Posted by Andraax View Post
    Are you sure you put the PC / NPC into the combat tracker, then dragged it from the CT to the map? Because it works fine for me when I do that (and that is the preferred method).
    Yako, Andraax is correct. The target must be in the tracker for the targeting to work. You can drag n drop to the token on the map, you can also drag n drop to the combat tracker for both client and host.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  10. #50

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    A new update is available...only aethstetic changes.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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