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April 11th, 2020, 12:34 #11
I believe you search for that here: https://www.fantasygrounds.com/forum...tion-Abilities
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April 16th, 2020, 19:29 #12
Hi
I fixed the xml errorNow it works in FGU, too
Feel free to take it
(I just had to delete a 0 which was accidentally there at a place it does not belong, too
Best,
Kelrugem
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April 16th, 2020, 22:37 #13
- Join Date
- Mar 2020
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- 393
Thanks men will do
!
Kind regards,
Vaughn
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April 16th, 2020, 22:47 #14
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April 16th, 2020, 23:14 #15
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- Mar 2020
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- 393
Thanks it works
!
I removed a 0 too
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April 16th, 2020, 23:16 #16
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August 3rd, 2020, 19:49 #17
- Join Date
- Feb 2017
- Posts
- 7
Is the one in your post on 16 April the correct one now? (for PF 1E)
Thanks for your work on this.
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August 3rd, 2020, 22:19 #18
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August 4th, 2020, 05:00 #19
- Join Date
- Feb 2017
- Posts
- 7
Thanks. I am still using FGC.
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November 13th, 2020, 02:38 #20
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- Oct 2019
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- Hong Kong
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- 175
not sure if this is bad form or not, as I have no idea if this is currently being maintained
but due to the extension redrawing the entire actions tab, having a load order of 200, and not having the merge xml tag (thanks Bmos)
this extension was incompatible with some others which add functionality to the actions tab (like extra buttons for loaded weapons cf: https://www.fantasygrounds.com/forum...aded-Indicator)
I just edited this so it is compatible, in Unity (not classic) and does not redraw the entire actions tab
hope that helps
(does exactly the same as the original code, but I just threw away unnecessary stuff, and added merge)
link to extension page here
image of what the extension looks like now
Screenshot 2020-11-14 160644.png
cheersLast edited by Zygmunt Molotch; November 16th, 2020 at 07:52. Reason: updated extension
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