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  1. #201
    Here is my screen shot. I can't tell if it is applying the +1.
    Screenshot (5).png

  2. #202
    JohnD's Avatar
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    Quote Originally Posted by Devil Dog View Post
    Here is my screen shot. I can't tell if it is applying the +1.
    Screenshot (5).png
    It doesn't look like it.
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  3. #203
    Yet it clearly shows the ATK:1 under the Dwarf's active effects, and he is clearly targeting the goblin. Any ideas?

  4. #204
    Quote Originally Posted by Devil Dog View Post
    Yet it clearly shows the ATK:1 under the Dwarf's active effects, and he is clearly targeting the goblin. Any ideas?
    As I mentioned earlier I cannot reproduce this issue. I would suggest removing your extensions (theme) and try again. If that doesn't work create a new campaign, load the character there and drop a Goblin from the 2E MM into the CT and try there.
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  5. #205
    Oh well, thanks for trying. I guess it won't be that difficult to have the player hit the +1 modifier each time they target a goblin/orc. Hopefully, this is the only bug.
    Oh by the way, I'll just throw out there as well that I am still using Fantasy Grounds classic, if that could matter.

  6. #206
    Quote Originally Posted by Devil Dog View Post
    Oh well, thanks for trying. I guess it won't be that difficult to have the player hit the +1 modifier each time they target a goblin/orc. Hopefully, this is the only bug.
    Oh by the way, I'll just throw out there as well that I am still using Fantasy Grounds classic, if that could matter.
    Did you try what I suggested?

    I run all my tests in FGC unless someone says they are specifically using FGU.
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  7. #207
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    You havent targeted the Goblin properly somehow
    Look at the different descriptions between your screenshot and Celestians

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  8. #208
    Quote Originally Posted by damned View Post
    You havent targeted the Goblin properly somehow
    Look at the different descriptions between your screenshot and Celestians
    Chaz is not targeting the goblin... is just doing attacks against "air", that's why you are not getting the bonus.

  9. #209

    Custom Effects

    Thanks again for all the improvements you do every week.

    1.- Is it possible right now or maybe in the future to get the custom field for duration in the EFFECTS->Custom section...?
    I mean, if you create an advanced effect, let's say in a character sheet, it is possible to set the duration to 1d4+3 rnd... but in EFFECTS section (where also conditions are found), you can only set fixed durations.
    2.- Can an effect/ advanced effect modify the movement, let' say change the move index of a human from 12 to 6, because he/she is injured?

  10. #210
    Quote Originally Posted by galfaroth2000 View Post
    Thanks again for all the improvements you do every week.

    1.- Is it possible right now or maybe in the future to get the custom field for duration in the EFFECTS->Custom section...?
    I mean, if you create an advanced effect, let's say in a character sheet, it is possible to set the duration to 1d4+3 rnd... but in EFFECTS section (where also conditions are found), you can only set fixed durations.
    2.- Can an effect/ advanced effect modify the movement, let' say change the move index of a human from 12 to 6, because he/she is injured?
    I'm not clear on what you mean on 1. Can you show me in a SS or something what you mean (in EFFECTS section).

    Currently there is not an effect that will adjust move base.
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