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  1. #51
    Admittedly, I've become a bit of an extension junkie for PF1e. I've got most of the greatest hits going - including the Live HP extension darrenan mentioned. I disabled that one and it seems to have cleared it up.

    BLEARGH. It's like having to choose one child over another! I love them both!

    Thanks for the insight, I'll try some more combos to see if I can get the mix right. All the other extensions seem to play well.

    I'm using:

    Remove Effect v2
    Extended Language Fonts
    Ammo Manager
    Malady Tracker
    Spell Failure
    Time Manager
    Total Encumbrance
    Hero Points
    Local Dice Tower
    Drain and Permanent Bonuses
    Spell Formatting
    Inventory Manager
    Item Durability
    Has Initiative Indicator
    Strain and Injury...
    And normally Live HP

    JUST THE ESSENTIALS, haha. The fact I haven't hit any other conflicts (that I've noticed) is pretty good... testament to the programmers, I'd say.

  2. #52
    Kelrugem's Avatar
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    Quote Originally Posted by crossbow57 View Post
    Admittedly, I've become a bit of an extension junkie for PF1e. I've got most of the greatest hits going - including the Live HP extension darrenan mentioned. I disabled that one and it seems to have cleared it up.

    BLEARGH. It's like having to choose one child over another! I love them both!

    Thanks for the insight, I'll try some more combos to see if I can get the mix right. All the other extensions seem to play well.

    I'm using:

    Remove Effect v2
    Extended Language Fonts
    Ammo Manager
    Malady Tracker
    Spell Failure
    Time Manager
    Total Encumbrance
    Hero Points
    Local Dice Tower
    Drain and Permanent Bonuses
    Spell Formatting
    Inventory Manager
    Item Durability
    Has Initiative Indicator
    Strain and Injury...
    And normally Live HP

    JUST THE ESSENTIALS, haha. The fact I haven't hit any other conflicts (that I've noticed) is pretty good... testament to the programmers, I'd say.
    Ah oki I can look at that maybe at some point when I have time again

  3. #53
    Thank you - I would really appreciate it.

    For what it's worth, after some extensive testing, it appears to be consistent across all the "basic" themes. Unlike extensions, I have not gone crazy with those, just usually running the Pathfinder Official theme.

    The issue seems to be that the UI is drawing another number field on top of the Injury field. Injury is there, it works - it's just obscured - and yes, that seems to be a function of the way the Live HP update is laying out the fields, since it is splitting out the HP from the con bonus, etc.

    Anyhow, thanks again.

  4. #54
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Geneva, Switzerland, and Lyon, France
    Posts
    2,723
    Quote Originally Posted by crossbow57 View Post
    Thank you - I would really appreciate it.

    For what it's worth, after some extensive testing, it appears to be consistent across all the "basic" themes. Unlike extensions, I have not gone crazy with those, just usually running the Pathfinder Official theme.

    The issue seems to be that the UI is drawing another number field on top of the Injury field. Injury is there, it works - it's just obscured - and yes, that seems to be a function of the way the Live HP update is laying out the fields, since it is splitting out the HP from the con bonus, etc.

    Anyhow, thanks again.
    Thanks Yeah, I think I know what happens: Bmos places this box next to wounds and nonlethal box, but the straininjury replaces those and at least one box has now the label "injury" (also in the code), which results to, that Bmos's code does ignore the injury box for the placing

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