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  1. #1

    PFRPG - Trait Envoy of Healing - Reroll 1s

    From the envoy of healing trait

    [...]you can reroll any healing die roll that results in a natural 1 (you must use the new result).

    How can it be applied into a spell as cure light wounds and so on?
    Maybe there is an effect to do this?

    I'm aware of the /die 1d6r1, but i cannot add it (or i don't know how) to a cure spell for example and it will keep rolling if it's another 1.


    Thanks!

  2. #2
    Kelrugem's Avatar
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    You need to do that manually Reroll that die, subtract 1 and add that to the heal for example

  3. #3
    Quote Originally Posted by Kelrugem View Post
    You need to do that manually Reroll that die, subtract 1 and add that to the heal for example
    ohhh... ok, thanks!

  4. #4
    is there a way to do that directly from the chat?

    I mean, damage 1 and healing 1d8 (for example) to targets of a pc?

  5. #5
    Kelrugem's Avatar
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    You mean using macros? Yes, that can work, too You can drag&drop numbers from the chat (or mod box) to the wound fields in the ct or sheets For the healing you just need to think about reverting the sign (either with /die -1d8 for example, or right-click on the number in the chat, then you have some calculating options Ctrl+drag of the number also reverts the sign, but this does currently not work in FGU )

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  7. #7
    Kelrugem's Avatar
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    Quote Originally Posted by dellanx View Post
    Can one roll /die 1d8 + 1d6r1 ?
    I think so, but I didn't test But it is easy to test

  8. #8
    dellanx's Avatar
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    Quote Originally Posted by Kelrugem View Post
    I think so, but I didn't test But it is easy to test
    It works - GM has to apply [-] and apply to Wounds as heal.

  9. #9
    Quote Originally Posted by dellanx View Post
    Can one roll /die 1d8 + 1d6r1 ?
    You have to reroll 1s once and keep the second result, Even if it's another 1.for every die.

    So, if i have to roll 2d8, and have 7+1, then i Will have to reroll one die.
    If rerolling the die it's another 1, then i'll end up with 7+1=8. Si ir won't ve the dame.

    On the other Hans, if i roll first 8 and 1, and when i reroll i get an 8, i Will get a total of 16.



    With your formulae, You are rolling 1d8 and 1d6, and when that d6 shows up us as a 1 it Will reroll infinite times until it gets something different to a 1.
    So, when i have a 7 in the first die, i Will never be able to get a sum of 8.

    In the second case, i Will never get a 16 with your formula

    I don't know if that's your question
    Last edited by Urheil; January 1st, 2021 at 09:44.

  10. #10
    dellanx's Avatar
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    Quote Originally Posted by Urheil View Post
    You have to reroll 1s once and keep the second result, Even if it's another 1.for every die.

    So, if i have to roll 2d8, and have 7+1, then i Will have to reroll one die.
    If rerolling the die it's another 1, then i'll end up with 7+1=8. Si ir won't ve the dame.

    On the other Hans, if i roll first 8 and 1, and when i reroll i get an 8, i Will get a total of 16.



    With your formulae, You are rolling 1d8 and 1d6, and when that d6 shows up us as a 1 it Will reroll infinite times until it gets something different to a 1.
    So, when i have a 7 in the first die, i Will never be able to get a sum of 8.

    In the second case, i Will never get a 16 with your formula

    I don't know if that's your question
    I was trying to explain how you may roll and apply the heal without an extension:

    1) Roll /die 2d8r1 2d8r1.jpg

    2) Make the roll negative by clicking and changing the result in chat to a negative value -2d8r1.jpg

    3) Drag the negative value onto the Wounds of a PC or NPC drag -14.jpg

    4) and there you go (et là vous allez) heal.jpg

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