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  1. #461
    Thanks for the answer.

  2. #462
    Hi! So, it's just me or the Readme into the github files it's empty? I'm trying to figure out where to put all the files to install AO but i'm failing, miserably..

  3. #463
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    Quote Originally Posted by CorteSconta View Post
    Hi! So, it's just me or the Readme into the github files it's empty? I'm trying to figure out where to put all the files to install AO but i'm failing, miserably..
    This extension works as all other extensions generally. The doc site should have instructions for general things like that. Drop the .ext into your FG_DATA_PATH\extensions\ folder. Thats the only file that should be there. If you are using the example modules those need to be placed into FG_DATA_PATH\modules\ folder.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
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    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  4. #464
    I'm sorry if I'm asking questions that have already been raised, but there is a lot of posts to read and I can't seem to find the answers I'm after with the 'search' function.

    1. When you make 'Sound Boards' are they just 'Story' elements within FG or is there somewhere else I have to create them?
    2. At the moment whenever I click on a 'play sound' button, the sound plays fine but my FG Options panel also opens, does anyone else get this and know how to stop it?

    Thanks.

  5. #465
    I use and love this extension! I do have one question - will we ever have the ability to trigger sounds even if GM rolls are hidden?

  6. #466
    Quote Originally Posted by Craftzero View Post
    I use and love this extension! I do have one question - will we ever have the ability to trigger sounds even if GM rolls are hidden?
    Agreed. It would be awesome if we could do this. I don't know how to code in FG but my guess is there is a reason this isn't possible right now.

  7. #467
    celestian's Avatar
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    Quote Originally Posted by Craftzero View Post
    I use and love this extension! I do have one question - will we ever have the ability to trigger sounds even if GM rolls are hidden?
    If you don't want the players to see the dice roll, why would you want them to hear the results of the roll?

    Quote Originally Posted by googalabosh View Post
    Agreed. It would be awesome if we could do this. I don't know how to code in FG but my guess is there is a reason this isn't possible right now.
    There is, without additional changes in the process to capture chat text (which might cause problems with various rulesets) it's not feasible.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  8. #468
    Quote Originally Posted by celestian View Post
    If you don't want the players to see the dice roll, why would you want them to hear the results of the roll?
    Revealing the roll shows the players whatever bonus a particular NPC has - so if you want to keep the skill of an NPC secret, you can't.

  9. #469
    Be cool if there is a way to concatenate the actor's name that triggered an event into an event itself.
    For example

    Tiffany:Damage [23] slashing [CRITICAL] ----- as it is atm there would be no way to trigger a specialized sound for Tiffany as Tiffany cant be picked up by the trigger.
    But...
    Tiffany:Tiffany's Damage [23] slashing [CRITICAL ----- could be? ([Actor->Name] + "'s " + ActionS)

    Then I could have a cool sound for Tiffany getting a critical (or whoever)
    "The small town of Swampspittle is a charming reminder of how Faerun use to be.Plague victims crawl eloquently down it's dung filled streets; greasing the way with puss from thier buboes.While at least two children a week are burnt at the stake as changelings in the handsome market square. The town boasts two taverns, one humourous dwarf and a shop that sells little things made of straw."

  10. #470
    Quote Originally Posted by Willot View Post
    Be cool if there is a way to concatenate the actor's name that triggered an event into an event itself.
    For example

    Tiffany:Damage [23] slashing [CRITICAL] ----- as it is atm there would be no way to trigger a specialized sound for Tiffany as Tiffany cant be picked up by the trigger.
    But...
    Tiffany:Tiffany's Damage [23] slashing [CRITICAL ----- could be? ([Actor->Name] + "'s " + ActionS)

    Then I could have a cool sound for Tiffany getting a critical (or whoever)
    Yeah, I've always wanted that as well!

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