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  1. #11
    Quote Originally Posted by halander1 View Post
    So fair warning for FG:Unity users. This will corrupt your campaign and give a connection error upon use.
    Not seeing any issues on my end.

    Great job iamscience, this is a must have for me going forward.
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman

    Have a question? Ask.

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    Coming soon "Three Beers Gaming"


  2. #12
    deer_buster's Avatar
    Join Date
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    Oddly enough, I don't have an issue with inventory because I keep mine organized by location, which keeps items in the backpack under the backpack listing...items in a pouch under the pouch listing...items on a belt under the belt listing, etc. Nicely organized that way. I've run across very few players that do that, probably because they don't know that you can, I guess...

    Inventory Arranged.png
    aka Laendra
    Socially Distanced since 2020 A.D.


    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: 5e Monday evenings and Starfinder bi-weekly on Thursday evenings
    DCI: 3317036507
    Organized Play: 2369539

    part-time Ruleset and Extension Developer - my opinions are my own and represent no entity other than myself

    (Unofficial) LUA Developer Resource and Extension Support Discord: https://discord.gg/gKgC7nGpZK


  3. #13
    I always loved how the inventory tab organized things. Was very small, but really caught your eye with what was in what.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  4. #14
    What I love about it is the Reload function and the rename of inventory to show used Batteries and whatnot..
    I could do without the resort functions.
    Last edited by madman; May 1st, 2020 at 02:46.
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman

    Have a question? Ask.

    Dropbox Link To Maps Folder




    Coming soon "Three Beers Gaming"


  5. #15
    Excellent mod! Is there a way you could isolate the reload part of the extension? The Inventory sorting is cool but my PC's have grown accustomed to FG's sub-container's or w/e they're called.
    WITH_inv_mod.png
    WITHOUT_inv_mod.png

  6. #16
    My players are getting an error when reloading energy weapons with batteries (but not reloading rounds), and I'm not getting any errors at all. We're all running the most up to date version of the client.

    There error they're receiving:
    [6/9/2020 8:50:44 AM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/char_weapon.lua"]:300: copyNode: Invalid parameter 2

  7. #17
    Has the reload ext been updated for Unity and errors resolved?

  8. #18
    Cool extension ! But strangely your mod interact with the weapons detail and seems to remove the proficiency toggle :

    Without_mod.JPG
    With_mod.JPG

  9. #19
    deer_buster's Avatar
    Join Date
    Jan 2006
    Location
    St Louis Metro
    Posts
    783
    Quote Originally Posted by Littlerogue View Post
    Cool extension ! But strangely your mod interact with the weapons detail and seems to remove the proficiency toggle :

    Without_mod.JPG
    With_mod.JPG
    Aye, incompatible mod.
    aka Laendra
    Socially Distanced since 2020 A.D.


    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: 5e Monday evenings and Starfinder bi-weekly on Thursday evenings
    DCI: 3317036507
    Organized Play: 2369539

    part-time Ruleset and Extension Developer - my opinions are my own and represent no entity other than myself

    (Unofficial) LUA Developer Resource and Extension Support Discord: https://discord.gg/gKgC7nGpZK


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