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October 22nd, 2020, 15:44 #21
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October 22nd, 2020, 16:08 #22
It can certainly seem like it, but it's getting better. We got a couple bug fixes this past week on it. Also, the system is so flexible that if you have any of the V5 sourcebooks, you can import any of the stuff you want. I created a homebrew Chicago by Night module for it so my players can play Lasombra and encounter many of the NPCs and locations from that sourcebook. I'm looking to do the same thing with the other sourcebooks.
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January 6th, 2021, 04:57 #23
I've always wanted to get into Vampire: The Masquerade, for decades, and other than playing the classic PC games years ago, I never had a chance to get into it. I'm considering buying the ruleset for Fantasy Grounds, but as a Fantasy Grounds novice, I'd prefer to buy into a system that will get at least some support going forward, and have some ready-to-play adventures and some convenient add-on content like city guides or guild guides or whatever (as appropriate for this game, I think)... all available for me to buy and just plug-and-play, sort of. I also don't own any V:tM content in PDF or paper, so I have nothing I could import into the game myself even if I knew how. So, is this system going to get more content going forward, or is it dead?
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January 6th, 2021, 05:05 #24
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January 6th, 2021, 05:50 #25
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January 6th, 2021, 07:15 #26
Un-dead, Just waiting for the next growth spurt
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