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  1. #41
    Ikael's Avatar
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    Quote Originally Posted by lozanoje View Post
    SWADE 5.2.4, no extensions loaded.

    When I dragndrop a chat paragraph to a pj to wisper the text to the player, an error is thrown:



    Can anyone replicate this bug?
    This has been addressed in next version (hopefully available next week). Thanks for the report!
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

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  2. #42
    Ikael's Avatar
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    New Beta features

    More feature are now available in Test Mode. See the first post for more information about new features!
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  3. #43
    Ikael's Avatar
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    Savage Worlds v5.2.5 released

    New features available in live:

    [SWADE] New Setting Rules option: "Unarmored Hero"
    [SWADE] Injury table results can be dragged as effects into CT
    [SWADE] Shotgun damage was not prepared correctly after drop. Fixed
    [SavageWorlds] First Action Card Handler support
    [SavageWorlds] Empty placeholder for Crystal records
    [SavageWorlds] CT effects can be changed to be visible only for GM
    [SavageWorlds] CT effects can be toggled to have different state: on, off or skip
    [SavageWorlds] Middle-mouse click on attack/power section to quickly open Attack Info sheet
    [SavageWorlds] Effects can be applied from hotkeys with a click
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  4. #44
    Nice. Love the hotkey effect already (my boys ALWAYS Wild Attack)

  5. #45
    Quote Originally Posted by Ikael View Post
    New features available in live:


    [SavageWorlds] First Action Card Handler support
    [SavageWorlds] Empty placeholder for Crystal records
    What exactly are these two?

  6. #46
    Doswelk's Avatar
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    The latter with be support for Crystal hearts ruleset.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  7. #47
    Ikael's Avatar
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    Savage Worlds v5.2.6 beta is now available in Test. See second post in this thread!
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  8. #48
    I don't know if you've seen the recent clarification on the PEG Inc forums (here), but this means that every RoF 2+ weapon, and all Shotguns (using shot) need to update their fumble ranges to 2. Simple enough to do on the user end, hopefully simple enough for you to do on the official end.

  9. #49
    Bug: "Natural weapons" are affected by STR cap for damage as normal weapons.

    Example: a character has STR 1d8, Brawler + Martial Warrior, so he does 1d8 + 1d8 damage. He lost one die type in STR due to an incapacitation, now STR is 1d6. His damage should be 1d8+1d6, but in fact FG rolls 1d6+1d6 (I suposed due to STR cap).

    Also, is Brawny implemented in the ruleset?, because this character also has Brawny, but looks like it does not apply.

    Note: to circumvent is problem, you can set the Min. Str field of "Fists" to d4 to calculate damage properly (d6+d8). I supose that when there is no Min Str field, then Min Str=damage die.
    Last edited by lozanoje; July 6th, 2020 at 17:34.

  10. #50
    Doswelk's Avatar
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    Quote Originally Posted by lozanoje View Post
    Bug: "Natural weapons" are affected by STR cap for damage as normal weapons.
    Example: a character has STR 1d8, Brawler + Martial Warrior, so he does 1d8 + 1d8 damage. He lost one die type in STR due to an incapacitation, now STR is 1d6. His damage should be 1d8+1d6, but in fact FG rolls 1d6+1d6 (I suposed due to STR cap).
    That is not a bug, that is how Savage Worlds works, if your strength is less than the extra damage dice, the extra damage dice drops to match the strength.

    If you want to override that setting you needs to use (I cannot remember which, so you will need to test) Str!+d8 or Str?+d8
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

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