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  1. #71
    That was it. The Card Deck was in the same spot. FIXED! Thanks Ikael!

  2. #72
    Ikael's Avatar
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    Quote Originally Posted by YggBjorn View Post
    That was it. The Card Deck was in the same spot. FIXED! Thanks Ikael!
    Just today I learned from Smiteworks how to actually disable invisible panel windows. Thus is is considered as bug and will not bug you in the near future.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

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  3. #73
    Not sure was this mentioned:
    Capture.JPG

    From the Library->SWAD Modules, seems for Vehicles, it is still reflecting the SWD information. Meaning the Handling and Size is not reflected in the table but instead the Acc.

    Rdgs

  4. #74

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    Just to give it a little more visibility I will link this here too.

    Found some weird behaviour with tokens with the Savage Worlds ruleset. It may well be that I am doing something wrong but it looks like a bug:

    https://www.fantasygrounds.com/forum...not-in-CoreRPG

  5. #75
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    Savage Worlds v5.2.9 released

    Changelog

    • [Fixed] Cosmetic fixes for FGU
    • [Fixed] Checkbox did not work properly. Fixed
    • [Fixed] GangUp did not work in hex grid. Fixed
    • [Fixed] Non-square tokens did not scale correctly with mouse wheel. Fixed
    • [Fixed] Invisible desktop panels can block other UI components. Fixed
    • [Fixed] Shaken/Incapacitated token icons are too small. Fixed
    • [Fixed] Delete CT combatant could cause wrong rendering. Fixed
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

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  6. #76
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    Quote Originally Posted by Marcus Siew View Post
    Not sure was this mentioned:
    Capture.JPG

    From the Library->SWAD Modules, seems for Vehicles, it is still reflecting the SWD information. Meaning the Handling and Size is not reflected in the table but instead the Acc.

    Rdgs
    This has been fixed in the next update! Thanks for letting me know about it.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  7. #77
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    Quote Originally Posted by ragnarol View Post
    Just to give it a little more visibility I will link this here too.

    Found some weird behaviour with tokens with the Savage Worlds ruleset. It may well be that I am doing something wrong but it looks like a bug:

    https://www.fantasygrounds.com/forum...not-in-CoreRPG
    I was able to reproduce this. This is fixed in next update. Thanks for the detailed steps how to reproduce it!
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  8. #78

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    Quote Originally Posted by Ikael View Post
    I was able to reproduce this. This is fixed in next update. Thanks for the detailed steps how to reproduce it!
    Thank you for the quick turn around!

  9. #79
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    Savage Worlds v5.2.10 released

    Changelog

    • [Updated] Equipment tables improved
    • [Fixed] Vehicle tables should have Size and Handling columns. Fixed
    • [Fixed] Moving token on top of another mistakenly replaces the token. Fixed
    • [Fixed] Unskilled encoding issues in FGU. Fixed
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  10. #80
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    I hope I'm putting this in the right place...

    Thought someone might like to know that the "Pace" racial ability should add +2 to the character's Pace, but the built-in modifier only adds +1.

    Easy enough to edit and fix manually, but figured I'd point it out.

    PACE.PNG

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