Fantasy Grounds Fridays Pre
Page 27 of 28 First ... 1725262728 Last
  1. #261
    chatty's Avatar
    Join Date
    Dec 2009
    Location
    Greater Washington DC
    Posts
    54
    related: I can no longer download the ruleset from the link in my email. Is there another download source?

  2. #262
    To download DLC content, you enter your FG login information into the FG settings; and any products that you own from the store will be automatically downloaded the next time you run a Check for Updates.

    Regards,
    JPG

  3. #263
    Quote Originally Posted by chatty View Post
    Relevant portion below:

    12/5/2020 4:30:24 PM] NETWORK RECV FILE: campaign/tokens/98170-deputy.png (79024)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [12/5/2020 4:30:24 PM] NETWORK RECV FILE: tokens/Bekoe.png (123261)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [12/5/2020 4:30:24 PM] NETWORK RECV FILE: tokens/Terra Token.png (104586)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [12/5/2020 4:30:24 PM] NETWORK RECV FILE: tokens/Layla Token.png (120332)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [12/5/2020 4:30:24 PM] NETWORK RECV FILE: [email protected] and Masterminds 3E Freedom City (Players) (2495497)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [12/5/2020 4:30:24 PM] NETWORK RECV FILE: [email protected] and Masterminds 3E Hero's Handbook (Players) (22803)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [12/5/2020 4:30:24 PM] NETWORK RECV FILE: campaign/portraits/id-00008 (228285)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [12/5/2020 4:30:24 PM] NETWORK RECV FILE: campaign/portraits/id-00010 (201646)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [12/5/2020 4:30:28 PM] [ERROR] Script execution error: [string "ct/scripts/clientct.lua"]:46: attempt to index field 'init' (a nil value)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [12/5/2020 4:30:28 PM] [ERROR] Script execution error: [string "ct/scripts/clientct.lua"]:46: attempt to index field 'init' (a nil value)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    I pushed a hotfix for this ruleset today to help resolve this issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  4. #264
    chatty's Avatar
    Join Date
    Dec 2009
    Location
    Greater Washington DC
    Posts
    54
    @Superteddy, I'm feeling the old M&M energy once again!

    Do I just run updates?

    Also, sorry for my newb ignorance. I am just not very good at using forum-based documentation and support. It's hard for me to understand what applies to my situation etc etc. Also I just saw somewhere that I should be making modules rather than dragging tokens and images into folders??? Once this is fixed I am off to figure that out.

    If we get this campaign going, it's going to last for years, and I'll end up being super active and potentially even helpful on this thread.
    Last edited by chatty; December 6th, 2020 at 16:17. Reason: original content of my post was useless

  5. #265
    chatty's Avatar
    Join Date
    Dec 2009
    Location
    Greater Washington DC
    Posts
    54
    Since updating I am no longer seeing the unity errors but still seeing

    ERROR] Script execution error: [string "ct/scripts/clientct.lua"]:46: attempt to index field 'init' (a nil value)

    Let me knowif you wanna join my game and see!

  6. #266
    Is the error being produced on the host or client? I checked both and the error isn't populating on my end.

    Reach out to me on discord and we can link up and see it in action.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  7. #267
    chatty's Avatar
    Join Date
    Dec 2009
    Location
    Greater Washington DC
    Posts
    54
    > Is the error being produced on the host or client? I checked both and the error isn't populating on my end.

    Client, as far as I can tell.

    UPDATE: I linked my GM and test player to the Test stream instead of live just in case that's how I needed to get the updates. It didn't fix my earlier campaign.

    So I made a new campaign, and SO FAR the error only appears when not everyone in the CT has a value for their Init (which seems to make sense with the error; I only had one test client connected so I couldn't see if anyone else got the error).

    We're about to start a pickup Sunday game but I will jump on Discord later to "meet" you and set up some testing.

    Thanks so much!

    CRH

  8. #268
    The channel should be LIVE.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  9. #269
    chatty's Avatar
    Join Date
    Dec 2009
    Location
    Greater Washington DC
    Posts
    54
    OK in LIVE

    Old Campaign: still error
    New Campaign: the error is gone once a character has init! YAY!

    Is there a way to import my powers and characters from the old campaign?

    THANK YOU!

    EDIT: found Export/Import

    Now to figure out how to make an Image Module
    Last edited by chatty; December 6th, 2020 at 20:57.

  10. #270
    chatty's Avatar
    Join Date
    Dec 2009
    Location
    Greater Washington DC
    Posts
    54
    OK spoke too soon. Sadly my wife was kind of over trying to help troubleshoot so I will need more time to put together steps to reproduce.

    Savage LUA files!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in