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  1. #1

    NPC Melee and Ranged Weapon Designation

    So maybe I just missed this, but is there any way to designate that an attach on an NPC is a melee attack or a ranged attack? The problem that I'm having is that I have created a Power Attack effect that applies the attack and damage modifiers to hit and damage. This works fine for the PCs. However, it applies the penalty/bonus to all NPC attacks whether they are melee or ranged. I believe the problem is that the parser doesn't distinguish between these two attack styles.

    For example, he is the effect I am using:

    Power Attack (+1 BAB/1H); ATK: -1 melee; DMG: 2 melee

    And here is the attack line of the NPC:

    short sword +11 (1d6+3/18-20) or dagger +11 (1d4+1/19-20) or light crossbow +11 (1d8/19-20)

    As I stated above, when the Power Attack effect is applied to the NPC on the combat tracker, the penalty to hit and the bonus to damage is applied whether he attacks with the short sword or the light crossbow. Is there any fix for this?

  2. #2
    On the NPC attack line designate the crossbow as a ranged attack.

    So the NPC attack line should look like this. (Change is bolded)

    short sword +11 (1d6+3/18-20) or dagger +11 (1d4+1/19-20) or light crossbow +11 ranged (1d8/19-20)

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