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  1. #21
    Ardem's Avatar
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    1. So you can add custom Races you can add a race but powerpoint dev and body dev is manually calculated when you add it. This is the same with RMC. You put the number in the skills tab. (review image 1) note the first 18 in the skill tab on the image this is the editable field.
    2. There is some auto calculating done, but not the actually race points (It would be cool if RMC *hint**hint* dakadin, that it grapped the points from the race record and not hard coded.)
    3. The system does not handle higher stats, it is possible can you refer me to the rules around this. FRP page 17 only goes to 102, you could just used the Spec bonus if you need,
    4. It is possible to add your table resolves you would need to open up the frprules.mod file look at RMtables part and copy a table there to create a new table, you can add this in you own xml. To automate it against a skill is much harder and this needs coding.

    Bodydev.PNG
    Last edited by Ardem; July 2nd, 2020 at 06:51.

  2. #22
    I just want to add my thanks to those already expressed by other fans of RMSS/RFRP. Fantastic job.

  3. #23
    Quote Originally Posted by Ardem View Post
    1. So you can add custom Races you can add a race but powerpoint dev and body dev is manually calculated when you add it. This is the same with RMC. You put the number in the skills tab. (review image 1) note the first 18 in the skill tab on the image this is the editable field.
    2. There is some auto calculating done, but not the actually race points (It would be cool if RMC *hint**hint* dakadin, that it grapped the points from the race record and not hard coded.)
    3. The system does not handle higher stats, it is possible can you refer me to the rules around this. FRP page 17 only goes to 102, you could just used the Spec bonus if you need,
    4. It is possible to add your table resolves you would need to open up the frprules.mod file look at RMtables part and copy a table there to create a new table, you can add this in you own xml. To automate it against a skill is much harder and this needs coding.

    Bodydev.PNG
    Thanks for the clarifications, Ardem.

    Regarding the high stat bonuses this is referring to RMSS (which is very similar to RMFRP): on p28 of the Rolemaster Standard Rules it states it is just (Stat-95) x 2 for all stats above 100 so this way we get:

    101 = (101-95)x2 = +12
    102 = (102-95)x2 = +14
    103 = (103-95)x2 = +16

    etc

    Would it be possible to incorporate this ?

  4. #24
    Ardem's Avatar
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    Sure I cannot see why not. I will fix it in the next day or two and upload a new version.

    For FRP GMs and players will need to remember that they cannot go over 102.

  5. #25
    Ardem's Avatar
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    @HintFishy Thanks I appreciate it, just glad FG and Dakadin made a great RMC, so I could make the necessary adjustments for RMSS/FRP.

  6. #26
    Majyk's Avatar
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    Nice to see you on here, HintFishy - wishing you lots of RMSS play online!

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