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  1. #81
    Thanks! I dropped the 'campaign' and 'strings' file into that location but I have a couple of questions because nothing seems different now that I've done that...

    Is this FGU or FG? I have the full license for FGU but only the basic "guest' membership for FG.

    Once I drop those folders in, which options do I select on startup to play cyberpunk?

  2. #82
    wndrngdru's Avatar
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    Quote Originally Posted by ShoNuff View Post
    Thanks! I dropped the 'campaign' and 'strings' file into that location but I have a couple of questions because nothing seems different now that I've done that...

    Is this FGU or FG? I have the full license for FGU but only the basic "guest' membership for FG.

    Once I drop those folders in, which options do I select on startup to play cyberpunk?
    Don't unzip the file. Drop the entire MCCP2020v1.23.ext file and the cyberpunk-2020-theme-dark.ext file into your extensions folder.
    This is an extension to the MoreCore Ruleset, so if you don't have that installed you need to get that here. Put that MoreCore.pak file in your rulesets folder.

    Now, when you create a new game, choose MoreCore in the Game Systems window and make sure you enable the Cyberpunk extensions.
    --
    I'm so bassic

  3. #83
    Hi, im new here and dont know much about how this systems modules work, what file i need to download and where i put it to be able to play Cyberpunk?

  4. #84
    I ask the same! i just got the FG. So i dont know where to put the files... on how to launch the campaning that you post here.

  5. #85
    Here's a quick installation guide:

    First you need to have MoreCore installed. For that you need to download the MoreCore.pak from here: https://www.fantasygrounds.com/forum...reCore-Ruleset and then add it to your Fantasy Grounds rulesets folder. The folder is usually located at "C:\Users\<Your User>\AppData\Roaming\SmiteWorks\Fantasy Grounds\rulesets".

    Afterwards you need download MCCP2020v1.23.ext and, optionally cyberpunk-2020-theme-dark.ext and the add your file(s) to your Fantasy Grounds extensions folder. The folder is usually located at "C:\Users\<Your User>\AppData\Roaming\SmiteWorks\Fantasy Grounds\extensions".

    Finally, when you create your campaign, choose MoreCore from the rulesets list and make sure that your extension(s) is(are) checked in the options.

    A couple of things to keep in mind:

    The folder directions are for Windows, sadly I don't use other operating systems so I can't give any directions for Linux or Mac.
    This extension was made for Fantasy Grounds Classic and as such, you might experience some few issued here and there in Fantasy Grounds Unity.

  6. #86
    Question. How can I make a skill look for a stat?
    I tried doing the skill and assigning REF and ref to it but don't take the reflexes.
    Last edited by jackmep; December 15th, 2020 at 20:13.

  7. #87
    You need to the type the full name of the attribute, not "REF" but "Reflexes".
    Here's a picture of a custom skill working: Custom Skill.PNG
    The only defect is that the skill total in the character sheet won't add the stat, but it is correctly added to the roll.

  8. #88
    I really love this mod so far. It's going to be perfect for my choomba christmas special.

    But there are a few issues apparently. I run FGU and filled out a weapon slot entirely but when clicking the dice roller it gives me the following error:
    [ERROR] Script execution error: [string "scripts/manager_action_attack.lua"]:65: attempt to perform arithmetic on field 'nStat' (a nil value)
    followed by a whole host of:
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (atk_label) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (atk) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (damage_roll) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (punch) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (kick) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (disarm) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (sweep) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (block) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (dodge) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (grapple) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (throw) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (hold) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (choke) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (escape) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (ram) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (atk_label) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (atk) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (damage_roll) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (punch) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (kick) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (disarm) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (sweep) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (block) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (dodge) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (grapple) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (throw) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (hold) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (choke) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (escape) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (ram) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (atk_label) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (atk) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (damage_roll) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (punch) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (kick) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (disarm) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (sweep) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (block) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (dodge) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (grapple) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (throw) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (hold) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (choke) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (escape) in windowclass (weaponlist)
    [12/16/2020 3:55:41 AM] [WARNING] window: Anchored static height ignored for control (ram) in windowclass (weaponlist)

    The damage roll works fine though.
    Question regarding this though: is the skill value in the weapon profile supposed to be the total roll number with all bonuses included or does it take any values automatically in and i only need to put the skill ranks plus bonuses? (smartgun link for example)

    Another small issue i probably can fix on my own is the font size on the buttons to the left. They are barely readable. Maybe that too is an FGU issue.

  9. #89
    Nevermind. I found the issue. I actually had to write in the skill name. exact wording too.

  10. #90
    Hello sorry! I do not want to disturb! but ... why doesn't mine look like that? ...
    Mine is a deep pink color, and the menu looks too small.
    Attached how it looks ... and how I would like it to look or how it should look.

    FG Cp2020.JPG

    darkthemescreenshot.png

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