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November 17th, 2020, 05:08 #21
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or you could have the color change to the color the PC picks for themselves!
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November 17th, 2020, 15:02 #22
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- Nov 2019
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the yellow is kind of hard to read, tbh
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November 17th, 2020, 16:24 #23
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Replacing AUTOMATIC with CRITICAL in the lua file makes this work with PF2. Currently trying to make it work with the BetterSafeDescription extension.
Last edited by Weissrolf; November 17th, 2020 at 16:28.
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November 17th, 2020, 19:53 #24
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I made it work with BetterSafeDescription and decreased color brightness for better readability. For the time being I will disable this extension, though, because the colors are uniformly used for both PCs and NPCs. So a green result could mean that a PC succeeded or that an NPC succeeded, which looks like possible confusion troubles to me.
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