I have an extension that creates setting options - all working, no problems.

One of the options is to activate/deactivate the extension.

However, I do not want a player to see/use that setting - they simply should be affected by the choice that the GM made.

In hopes of achieving this, I use User.isHost() to detect which "mode" FGU is in and register the options for the GM, but not for the player.

Problem: the GM settings do not transfer to the player.

How would I achieve this?