Thread: PFRPG Ammunition Manager
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December 7th, 2020, 16:19 #21
For now I just ignore the miss roll result whenever needed (such an impromptu ghost touch weapon against a shadow) and simply ask to roll for damage
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January 19th, 2021, 08:28 #22
- Join Date
- Apr 2020
- Posts
- 32
I think I found a bug in ammunition manager and or Kel's e.5e and PF1e Advanced Effects with Aao.
When rolling a crit-confirmation roll, penalties applied to attack rolls are counted twice. Advanced Effects rolls it correctly. Ammo Manager errors out and doesn't roll the confirmation roll. Advanced Effects and Ammo manager roll the confirmation roll with the penalty applied twice. Not sure where the bug lies or how to resolve it.
AE Only works correctly.png
Ammo Manager and Advanced Effects only - penalty being counted twice.png
Ammo Manager not rolling crit atk roll.png
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January 19th, 2021, 21:57 #23bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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January 20th, 2021, 00:47 #24
- Join Date
- Apr 2020
- Posts
- 32
Thank you!
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January 20th, 2021, 01:17 #25
that update may have been the official patch when the CC roll got fixed (there was this bug with manual rolls), I added that to my extension at some point, too
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Yesterday, 15:01 #26
You don't happen to remember what this fix was, do you?
I compared the onAttack function of your latest FullOverlay Package with the one I have and there were only a couple of small changes (that didn't seem to be related to anything except your work--regardless, I'm glad I have been able to bring in those changes!). Or is "nAdditionalDefenseForCC" the missing link? I am assuming since you have a comment saying "KEL Add nAdditionalDefenseForCC" this is something for one of your custom effects?bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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Yesterday, 16:07 #27
Hmm, no, "nAdditionalDefenseForCC" is for ACCC; but who knows, maybe that fixes it, although I would spontaneously not know why
(I would need to check the code) I think the official changes were in ActorManager2 back then, but not sure anymore
To make sure: Sudain, do you really mean my full overlay package or actually rmilmine's advanced effects extension? (due to the similar naming scheme) Or, since you additionally mentioned AoO in the name, do you still use advanced 3.5e/PF1 with AoO, I mean, does the extension carry that name? Then beware that I actually deprecated those versions and the most up-to-date version is now only the full overlay package
(no worries, I added additional settings in this overlay package to suppress the overlays when you do not want to use them
) In that case, please update to the new extension; that may already fix it, too
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