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September 1st, 2020, 05:13 #1
5E - Theogeek's Improved Critical
See https://www.fantasygrounds.com/forum...roved-Critical for context and usage.
FGU compatible.
FGC rudimentary testing (should work)
5E-Theogeek-ImprovedCritical.ext (Version 4.0)
5E-Theogeek-ImprovedCritical.ext (Version 4.1) -- Fixes error when damage is dragged from the chat window to a CT entry.
5E-Theogeek-ImprovedCritical.ext (Version 4.2) -- Fixes error when damage is shift clicked from character sheet when the "Remove Crit Die" option is selected.
I am releasing this here because I significantly changed the internal workings to make it compatible with my just released Nat 20 extension (if you use that extension, you must use this version of Improved Critical). I renamed it as well to make it more standard, and am only developing in Unity (though testing has been done with FGC as well) so I thought I'd keep them separate just in case. In any case, this version *should* be functionally equivalent to version 3.x and more compatible with other extensions.
I did remove the "fix damage calculation" option because it seems to be fixed (at least in FGU). If you encounter any issues with this, let me know and I'll add it back.Last edited by TheoGeek; November 26th, 2020 at 01:14.
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September 3rd, 2020, 08:56 #2
Our campaign loves this extension
Ultimate License Holder & FGU backer
playing D&D since 1980
Currently GMing:
* Tales from the old Margreve - 5E Kickstarter
* Currently setting up Avalon - 5E Kickstarter
*Currently Playing
* House of Windsor Traveller campaign
* Omega Dawn
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September 3rd, 2020, 18:28 #3
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
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September 9th, 2020, 07:55 #4
hehe...At one time, I was thinking about adding an option to make it only apply for PCs, but then quickly changed my mind. What's good for the goose and all...
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September 10th, 2020, 02:54 #5
- Join Date
- Jan 2017
- Posts
- 202
What am I missing, do I need the original ext on too? I am using only yours and none of the crits are working anymore. I am in the settings and can't find it anywhere. I feel stupid lol
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September 10th, 2020, 04:49 #6
Hey arcanjl! First, thanks for checking out the extension!
Second, yeah, you only need v4, you don't need the old one.
I just tried it with an empty campaign with only v4 of my extension and it was working fine, the options are there and everything. Are you using Unity or Classic? I tried both and both are working.
You can tell that the extension loaded by seeing this in the chat window when FG starts:
logo.jpg
if that's not there, then the extension isn't loaded.
You aren't forgetting to select it when you start your campaign are you?That's neeeeever happened to me. hehe
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September 10th, 2020, 06:57 #7
FYI, I'm using in FGU with no issues. Used to use in FGC with no issues.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
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September 10th, 2020, 14:50 #8
- Join Date
- Jan 2017
- Posts
- 202
I don't know why, but it is making me click it every load. it usually remembers so I jumped the gun on that - sorry guys
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September 10th, 2020, 16:23 #9
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September 12th, 2020, 23:07 #10
- Join Date
- Jun 2018
- Posts
- 14
Thank you for sharing this!!
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