Thread: Ranges on Maps / Hexes
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October 4th, 2020, 17:13 #21
I did some tests in video form, using only the GURPS Ruleset, without any extension.
In the video I will put a neutral token, a hostile token and an allied token.
Grid and token will be locked, I will test the movement with the directional arrows on the numeric keypad.
And the movement through the mouse, in the two positions of the hexagon.
The video will be silent because I speak Portuguese and I believe that nobody would understand, but I believe that the video can illustrate the situation well, I will make the same video in Fantasy Grounds Classic to show the tool that changes the unit of measure and its value.
The map is a simple 2048x2048 (72dpi) white jpg.
I hope this can help everyone.[FGC AND FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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October 4th, 2020, 17:22 #22
The video was canceled because the measurement unit change is not working even in the classic version.
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October 4th, 2020, 18:35 #23
Last edited by yako2020; October 4th, 2020 at 18:40.
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October 17th, 2020, 22:41 #24
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Hello!
Just wondering if there are any updates to report?
I've noticed that the range calculation remains buggy on my maps.
Curiously when I move the various tokens to different locations on the map, the ranges will sometimes self-correct, and sometimes return to being inaccurate.
Thanks for any updates if available at this time.
Padre Moto
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October 17th, 2020, 23:58 #25
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Carl actually submitted fixes for several of the hex/iso distance calculation bugs already.
Can you provide more detail and/or screenshots on what is still not working for you?
Thanks,
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October 18th, 2020, 00:23 #26
I only have token movement problems when I use directional arrows, when I do this it does not move correctly to the next hexagon, however if I move using the mouse it moves correctly.
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October 18th, 2020, 00:36 #27
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October 19th, 2020, 01:47 #28
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October 19th, 2020, 03:10 #29
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Thanks so much
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October 19th, 2020, 03:18 #30
Thanks pindercarl
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