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  1. #1

    LFPs; Harnmaster; M, T, or Th Evenings EST, FGU

    Intro: I would like to form a small group (5-6 including myself) of mature, middle aged, like minded players (more into grognard sim and good, fulfilling RP, than hack and slash shenanigans) for a Harnmaster campaign.

    Biggest Disqualifier Right Up Front: Harn is a deadly, gritty, realistic ruleset/setting with low fantasy/magic set in a world based (loosely) on 12th century Great Britain. You’ve been warned!

    Other immediate disqualifiers:
    1. Scheduled play will be weekly on either Mon, Tue or Thu, Eastern Standard time zone (GMT-4). ---Edit: looking for player for THU evenings (7pm-11pm) only.--- No earlier than 6pm EST. As the group forms, we will settle on a schedule that works for everyone. First gaming session will not happen quickly. I plan to have a Session 0 to get a feel for what the players want, then take a couple weeks to get the start of the campaign together (with intervening sessions for character creation, tutorials on FGU and Harn, as well as practice encounters). Frankly, a serious roleplayer will want the extra time to familiarize themselves with the world and how their PC concept works in it.
    2. Gameplay will be on Fantasy Grounds Unity (you can get a free version to connect to my game) and voice through Discord.

    For those needing an intro to Harnmaster, look here: https://www.kelestia.com/node/73

    For a detailed look at the campaign setting (HarnWorld), look here: https://www.youtube.com/watch?v=68UeNySToBI

    More about me and the campaign:
    I prefer creating and running story based campaigns, laden with combats that move the plot forward. I’ve GM'd DnD 2E & 5E, Pathfinder 1E & 2E, Harnmaster, Mythras, PCCS (huh?) and Twilight2000. Looking for roleplayers who enjoy in-depth interactions between other players, the GM, and the setting. If your style of play is mostly about combat, getting to the next encounter, and adding up your XP and loot, than this group probably isn't for you. We will do all of those things, but as a way to progress a story we are all engaged in, as well as intrigued about where it will take us next.
    Being a retired (20yrs) Army infantry officer with plenty of experiences overseas, I tend to find real world problems much more fascinating and engaging (and, I must say, entertaining), than your average (overdone) tropes about little people saving the world from the Big Evil. I know most players of RPGs do so for the escapism aspect. That’s fine. Escapism for me is playing out what-ifs of real world problems, with real world consequences. I fully recognize that puts me in a small (perhaps tiny) sub-genre of the gaming culture. I only need to find five of you… (No, not talking about rings here.)
    I am fond of problem solving and the social aspects of coming up with solutions. Given the option, I would prefer to play a James of Average noble knight of the 12th century who is trying to gain favor with his king and/or liege, staying one step ahead of becoming a plundering bandit himself (the infamous “routier”). Since those types of opportunities (well done) are extremely rare, I decided to GM a campaign that allows for other, like minded souls, to give it a shot. The group doesn’t have to play knights of course, that’s just a personal example.
    When I say fulfilling RP, I am not talking about spending 20 minutes of game time haggling with a shopkeeper. That’s great fun for some, but in my view does nothing to move forward a plot (unless you’re playing a merchant or shopkeeper, which you won’t be allowed to do in my campaign). My campaigns are about conflict, usually on a large scale, and how the people who make up the inner workings of those conflicts, interact with each other. When my players come to town, the merchants and shopkeepers have already lost their livelihood and probably soiled their last good set of robe and slippers. Fulfilling RP examples: talking an outnumbered foe into laying down their arms; balancing a tyrannical, powerful (and prejudiced) bishop and a weak willed, drunkard baron you’ve sworn allegiance to; recruiting essential craftsman and soldiers to your cause; building a coalition of diverse nobles to defeat an usurper to the throne, or perhaps intimidating a local landlord into giving up his (allegedly) rapist son.

    Ruleset: For those of you who know Harnmaster and HarnWorld, I plan to play both as written, with the exception of psionics (as in there will be none) and some additions to combat. The combat additions are an attempt to increase the player's choices for combat and allow them a bit of artistic license when it comes to engaging an opponent. I will introduce a few Homebrew rules based on the Exploits rules from the Low Fantasy Gaming ruleset. Essentially, your PC has hero/luck points they can expend during combat to carry out an Exploit which will give them a momentary advantage, based on how you describe their actions or tactics. These can be used for powerful strikes and finishes or for noble saves and sacrifices. The mechanic simply gives the player the opportunity to use their imagination to briefly narrate combat, while attempting to gain a mechanical advantage over an opponent.

    We can discuss what sort of other options for house rules we want to explore later, as a group.

    If interested, send me a PM with any questions.
    Last edited by greybeardgunner70; November 25th, 2020 at 03:46.

  2. #2
    I have 2 players looking to join.

  3. #3
    I’m certainly interested in this if it works for my schedule. I’ve played Harnmaster a few times, and am familiar with the Harn world.

    GunbunnyFuFu
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
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    Timezone: Eastern Daylight Time (EDT) United States; GMT -4 hours

  4. #4
    Looking for a fourth on THU evening, 7pm-11pm EST.

  5. #5

  6. #6
    JohnD's Avatar
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    I would love to try it.
    DMing since February 1979. FGC & FGU Ultimate License holder.

    Currently GMing:
    * C&C Greyhawk | Yggsburgh and Castle Zagyg (Monday | Friday)
    * AD&D The Night Below (Wednesday)
    * Rolemaster Greyhawk (Thursday)
    * AD&D Bandit Kingdoms (Friday)
    * AD&D Kron Hills (Saturday)

    Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e / Traveller 2e)!

  7. #7

    Join Date
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    Hi Grey,

    I'd like to be considered for joining your campaign if you have room. I like your write up on the game-style, pace, and focus on alternate reality vice fantasy aspect. Appeals to me very much.

    It's been a while since I've played weekly, but had a virtual spout early this year and am joining another group tomorrow. So, I think I'm up on most of the mechanics.

    The group tomorrow has only one other who has played before, but she is a good friend and it's her regular group. As I'm unemployed (but looking) I can support most any time except Friday evenings. Please let me know if you have room and how we might connect.

    Warm Regards,

    krieg
    Last edited by kriegzilla; December 4th, 2020 at 08:52.

  8. #8
    This would be right up my alley.

    I have never played using the Harnmaster system but I did play an online text based role playing game called Harshlands for years that was role play intensive and set in the Harnworld universe so I'm pretty familiar with all of the associated lore. Looks like an old posting but let me know if a spot ever opens up!

  9. #9
    I have an opening for a mature, experienced gamer on Mondays and another open slot on Thursdays.

  10. #10
    Quote Originally Posted by greybeardgunner70 View Post
    I have an opening for a mature, experienced gamer on Mondays and another open slot on Thursdays.
    Sent you a PM.

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