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  1. #1

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    Putting Tokens on Different Layer in FGU

    I want to rain on the tokens and maybe put them under lava, the problem is that the tokens are always on the top layer of the map (from what I can see). Is there an extension to do this? (I saw something like it for Classic, but it is not for Unity)

  2. #2
    Zacchaeus's Avatar
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    I’m not aware of any way to change the token layer in Unity. Not even sure that would be desirable either.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the customer support portal https://fantasygroundsunity.atlassia...stomer/portals

  3. #3
    LordEntrails's Avatar
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    Similar question in another post recently, Moon Wizard (lead dev) said that the order that things are rendered in the image window is set and not modifiable.

  4. #4
    You can accomplish much the same thing by using painting layers:

    1. Create a new painting layer.
    2. Go into stamp mode and drag the token you want into the image selector.
    3. Stamp the token where you want it.

    Now you can toggle that painting layer between invisible, show to GM only, and show to all. I'm not sure if there's a practical limitation to the number of painting layers you can have. This also doesn't solve the problem of a token that moves across the map. But it works pretty well for things like landmarks or environmental effects that don't move.

  5. #5
    Quote Originally Posted by darrenan View Post
    You can accomplish much the same thing by using painting layers:

    1. Create a new painting layer.
    2. Go into stamp mode and drag the token you want into the image selector.
    3. Stamp the token where you want it.

    Now you can toggle that painting layer between invisible, show to GM only, and show to all. I'm not sure if there's a practical limitation to the number of painting layers you can have. This also doesn't solve the problem of a token that moves across the map. But it works pretty well for things like landmarks or environmental effects that don't move.
    This was very useful to me, thank you!
    Fantasy Grounds Unity Lives! Good job, Smiteworks!

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