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  1. #1

    So, still no vehicle support, is it ever going to happen?

    Long story short, vehicles came up in our last game, what an absolute fiasco. Why even bother having their statblocks when they do not function in the ruleset AT ALL. Several years since SF released on FG and it is still missing core rulebook stuff like this.
    -,- Again, thoroughly disappointed with the half-assed job FG have done of SF. It is miles behind other rulesets. It is more complicated than a lot of rulesets, yes, but if you can't manage to deliver a fully functional ruleset YEARS after the initial release on your platform, you really should be taking a long hard look at your capabilities before taking on such tasks.

    Also, after the crappy update to the ruleset, you can't even assign a sidebar for vehicles, the only way I have found to locate them is through data, and that brings up the weird uneditable list thing in the fancy window rather than one akin to the regular item list! Great success!
    Last edited by Argonautking; October 31st, 2020 at 07:42.

  2. #2
    Vehicles have been merged with NPC records to allow them to be added to the combat tracker. The combat tracker also has expanded to include the cover and hardness ratings for the vehicles. The attack damage is also rollable as well.

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  3. #3
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    Quote Originally Posted by Argonautking View Post
    Also, after the crappy update to the ruleset, you can't even assign a sidebar for vehicles, the only way I have found to locate them is through data, and that brings up the weird uneditable list thing in the fancy window rather than one akin to the regular item list! Great success!
    I personally think superteddy57 is doing a great job. There was a lot of "sins of the past" built into the ruleset due to the fact that it was built on top of Pathfinder's ruleset. superteddy57 has the unenviable task of trying to strip the ruleset down to what is needed and then building it up again correctly. This is a long, phased process, and, frankly, as someone who is a developer in real life that has to deal with previously developed code, you should cut him a little slack.

    The other option you have is that nobody works on SFRPG to fix the many underlying issues, unless you are stepping up to volunteer????
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  4. #4
    The Starfinder ruleset is amazing and continues to get better. Every time Paizo releases a new book additional functionality has to be added and Superteddy57 is doing a great job. We are lucky we have someone dedicated to improving the ruleset.

  5. #5
    Honestly, watching how Starfinder on Fantasy Grounds has slowly gotten better and better since I first played it on Fantasy Grounds, every dev that has worked on this has done an amazing job - ESPECIALLY considering that Starfinder in general lacks a unified mechanic design philosophy (in contrast to Pathfinder 2). Paizo obviously uses Starfinder as a testbed for where their game designers can stretch their imagination and their design skills and some of the sub-systems get a little crazy.

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