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  1. #1

    Unity offline use

    I purchased a full license for unity. I have a campaign in progress. I want to add data with my laptop while offline. The campaign file is copied to the laptop. I cant start a lan game to access the info. Does it require internet even if there are no connecting players? If so, why? I have the full license, not the subscription.

  2. #2
    Trenloe's Avatar
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    Welcome to the FG forums.

    FGU in LAN mode doesn't require an Internet connection. What errors/issues are you encountering?
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  3. #3
    Load camping -> name -> lan -> start-> warning, url va
    lidatehost?hosthash

  4. #4
    Trenloe's Avatar
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    It looks like FGU does now do some form of license check when starting a campaign. Sorry for the false info.

    We'll have to wait for one of the devs to give feedback on this.
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  5. #5
    For subscribers I understand, but I bought the license. It should bypass that. Can you dong a dev about it?

  6. #6
    Quote Originally Posted by orcus00 View Post
    For subscribers I understand, but I bought the license. It should bypass that. Can you dong a dev about it?
    I don't want anyone donging devs! Thats for a whole different website...

    I havent tried offline using FGU - I would think once you register online it would remember your credentials though.

    EDIT: Just unplugged my cable - yes, doesnt let me launch a LAN campaign without internet.
    Last edited by Jiminimonka; November 11th, 2020 at 11:38.
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  7. #7
    Zacchaeus's Avatar
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    Unity allows a demo user to create campaigns - which classic did not. Hence the reason why a check is needed to see if the user has a license or not before starting or loading a campaign.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the customer support portal https://fantasygroundsunity.atlassia...stomer/portals

  8. #8
    Quote Originally Posted by Zacchaeus View Post
    Unity allows a demo user to create campaigns - which classic did not. Hence the reason why a check is needed to see if the user has a license or not before starting or loading a campaign.
    If one day my internet goes down and I am stuck at home with nothing to do but make my D&D game or convert something to FGU, then I cant

    Seems like FGU should store the users settings offline, and check next time it gets online only, so people can create content without a connection.
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  9. #9

  10. #10
    As a workaround, tether via your cell phone and then turn off tethering once you have launched the campaign?
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