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  1. #11
    Trenloe's Avatar
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    Quote Originally Posted by bmos View Post
    I have replicated the issue.
    It occurs when adding an action to a spell of an NPC in an unlocked module.
    It does not occur when adding a spell to an NPC in the local db.

    I think there must be more to this, however, as I would expect Curse of the Crimson Throne to be a locked module...
    Adventure modules specifically don't have their data set to read only (at least that is the guidelines from SmiteWorks), whereas base rules modules (bestiaries, etc.) should have their data set as read only. Assuming you mean read-only when you say "locked module".

    I can't recreate the issue with a NPC from CotCT. Can you provide a screenshot showing exactly the issue please?

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  2. #12
    interesting... confirmed it did the same thing in Rise of the Runelords.

    it will let me edit the NPC (add/subtract spells) with no problem.. just no effects.

    i can work around this but just thought you should know.

    thanks for the time.

  3. #13
    Trenloe's Avatar
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    Quote Originally Posted by steff View Post
    interesting... confirmed it did the same thing in Rise of the Runelords.

    it will let me edit the NPC (add/subtract spells) with no problem.. just no effects.

    i can work around this but just thought you should know.
    Thanks for reporting. I can't recreate the issue, so was asking for more info so that the relevant dev might be able to look into it further.

    One question for you and @bmos - are you testing in FGU or FGC? I think this was originally posted in the House of Healing - Unity sub-forum? I've been testing in FGC, so it may be a Unity issue - which would be good to find out.

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  5. #15
    Kelrugem's Avatar
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    Indeed, I can confirm this behaviour in FGU (tested an NPC of the mini dungeon tome) Just add a spell to the actions tab and then add effect Not a problem in FGC

  6. #16
    Trenloe's Avatar
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    Thanks for confirming it occurs in FGU. One for the developers.

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  7. #17
    I almost brought up Unity/Classic in my post, looks like I should have!
    As is likely obvious now, it was indeed Unity which I was using.
    bmos' pathfinder 1e extensions
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  8. #18
    Perhaps this should be moved to House of Healing - Unity?
    bmos' pathfinder 1e extensions
    he/him | Discord Tag: wil.thieme#3396

  9. #19
    Ticket created (FGU-1398) to have it investigated. Thank you for the report.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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