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  1. #1

    Combat Groups Extension (Fantasy Grounds Unity 5E Ruleset)

    If you do not read all this thread and the .txt file at LEAST read this before you try to use this.

    TEMPORARILY LIVE ON DMSG!!!! They felt bad that my extension was the only one brought down during this WOTC thing. Nothing has changed - this is just a temp reprieve as other extensions have been allowed to go and only mine was axed. Still waiting on FG Forge long term so will leave that posting here also. Note video is not up to date with all the version changes listed below.

    Combat Groups Extension (Fantasy Grounds Unity 5E Ruleset)

    The sales for this product in DMsG are temporarily activated per this post - will let you know when it finds a new home.

    This stand-alone extension for Fantasy Grounds allows you to create and preload multiple NPC groups, then activate them with one click as your players explore a dungeon.

    This extension unlocks the following functions:

    • Preload multiple NPC groups on a battlemap, but keep them off the Combat Tracker,
    • Make the groups visible to your players with a single click as they explore your dungeon,
    • Add and remove entire groups from the combat tracker with one button click,
    • A “friends” button extends this functionality to friendly & neutral NPCs as well!
    • Preemptively buff NPCs before they are encountered,

    Setting up an ambush has never been easier!

    V1.1 - fixed combobox name that was mistakenly dependent on polymorphism (also modified tooltip a bit later - no version change on that one).

    V1.2 - added combat groups only token vis eye button.

    V1.3 - Fixed Visible group eye icon button to be more recognizable and to allow setting active group when group is not visible.

    V1.4 - Changed map global targeting to not target invisible entries in CT on host.

    V1.5 - Double clicking on the edit combat group text field will now bring up the map associated with the tokens (determined by the first token in group - assumes only one in any group but if more - only first will be brought up).

    V1.6 - Can also add a token to the active group name and drop it on a map. Double clicking on it will open up the map and center the token in it. This is useful for having a global map with the group name token in it. If you double click (host only) on this group name token then the same logic for the group name text field double click will bring up a specific map for the new individual token for the group name.

    V1.7 - FGU update required extension code to change.

    Grim Press overview video from DMsG.


    Grim Press will be handling the sales and promotion of this extension.
    If you'd like to engage with us, please feel free to join the Grim Press discord: https://discord.gg/N7MM93a

    Extensions = RISK: This note is added to all the extensions I maintain. I want users to understand that extensions are code that is added to or overrides portions of code in the Fantasy Grounds Unity (FGU) application. When the underlying code in FGU changes it can break an extension. When you run with other extensions they can conflict by trying to overwrite the same parts of the FGU code. I will keep my extensions working with FGU changes, and the extensions I use (listed in my FGU signature) as I have direct control over those things. I cannot make the same promise with other extensions. If I am notified of an incompatibility I will attempt to resolve it - but if I cannot I will list what the known extension incompatibilities are. Understand before you get any extensions that it comes with RISK. Not just my extensions - any extension.

    Included is detailed text used for describing this extension - has a lot of details but really provided for reference if needed.
    Attached Files Attached Files
    Last edited by SilentRuin; February 24th, 2021 at 22:54.

  2. #2
    This looks so cool.. I hope things get sorted out soon !

  3. #3
    For when it gets a home and for the few who bought and can still download it.

    V1.2 - added combat groups only token vis eye button.

  4. #4
    Nice! so you can reveal all the Enemies NPCs with one button click if there in the Combat Tracker ?

  5. #5
    Quote Originally Posted by vaughnlannister View Post
    Nice! so you can reveal all the Enemies NPCs with one button click if there in the Combat Tracker ?
    As in this included image you can see the new "eye" icon on top left above the global visibility eye icon you are familiar with in CT. The normal CT eye icon will change everything in the CT DB (just like menu options will) regardless of if its visible in CT window list view. The new eye icon will just apply to the active selected group - whether you have it visible in the view or not.

    Confusing right? Really its super simple. Click button visibility and only CT entries in selected group will change. This allows you to set up all your groups with the visibility you want - then if you have to bring them up and guarantee players don't see what your view shows (you know normal CT behavior) you can set them all to invisible before you hit my new group Visible button - so you can work on them (maybe place them in maps if not preplaced) with out players seeing them in CT.

    Before I did this new eye icon option all you had to set visibility was the global set them all one way or the other and manually setting them individually - which was a pain when I wanted to set only a group's visibility - hence - this new version.

    Granted its just for me - and the couple people who bought it before it was shut down - but eventually it will have a home and I'll still be working on it as necessary before and after it does. (probably should have made a specific image to show the new eye icon button but really its the one above the normal one on the upper left of CT)
    Attached Images Attached Images
    Last edited by SilentRuin; December 7th, 2020 at 02:18.

  6. #6
    Awesome.. I need this extension XD ... but my next game won't be ti'll 15th of December.. so hopefully DMSguild will get sorted out by then..

  7. #7
    I only heard about your extension, SilentRuin, after MadNomad pinged everybody on his Discord server, warning of the DMs Guild issue. Well, can't wait to see it anywhere else... Will you give us a heads up on this topic when it's up and running?

  8. #8
    Quote Originally Posted by pablomaz View Post
    I only heard about your extension, SilentRuin, after MadNomad pinged everybody on his Discord server, warning of the DMs Guild issue. Well, can't wait to see it anywhere else... Will you give us a heads up on this topic when it's up and running?
    As Soon as I know where its going I'll post it in here. I'll be shocked if I don't know something by the end of next week. For sure I seem to be the one who got caught "in between" battling giants of WOTC/DMsG/FG - I'm just a small fry so will have to wait with everyone else to find out.

  9. #9
    Pre game setup for myself I noticed that the new visible eye icon was not really recognizable nor was it working when group was not visible. Fixed.

    V1.3 - Fixed Visible group eye icon button to be more recognizable and to allow setting active group when group is not visible.

  10. #10
    Hey, in the vid, it was mentioned that its a quite light running extension and not very taxing on the PC.. would you agree with them on that?
    I notice if I run to many extension it lags.. FGs, probably due to that I'm not running a high end machine.. so I've got to be careful which extensions I run.

    Thanks!
    Last edited by vaughnlannister; December 7th, 2020 at 12:16.

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