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December 16th, 2020, 16:34 #21
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- Mar 2020
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2020-12-16.jpg
Hey Daka, getting alignment errors on skill costs. The lines should be under the costs but they cut through the numbers.
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December 16th, 2020, 17:36 #22
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- Apr 2011
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December 16th, 2020, 18:27 #23
Yeah, that will be because of the big fonts extension.
DMing since February 1979. FGC & FGU Ultimate License holder.
Currently GMing:
* C&C Greyhawk | Yggsburgh and Castle Zagyg (Monday | Friday)
* AD&D The Night Below (Wednesday)
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Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e / Traveller 2e)!
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December 16th, 2020, 20:23 #24
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- Mar 2020
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- 48
Ahhh.
Thanks, will let you know.
Yeah. That was it.
Thanks
CalLast edited by Calibre2112; December 16th, 2020 at 20:50.
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December 17th, 2020, 00:40 #25
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- Jan 2017
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- 85
Dakadin,
Sorry I missed your message from yesterday. Just to follow up, I was using FGU with a new campaign with no campaign assets. Now it's not doing it. The RMC files in the vault are showing a timestamp of last night at 8:06pm, so maybe you fixed it before then. Maybe I had something cached in the game environment from a custom module before creating that new campaign.
FYI, I did use the Test channel first. I don't know why it didn't popup then. Maybe because I was starting from a clean slate with the cache after switching channels.
Bale Nomad
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December 17th, 2020, 01:37 #26
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- Apr 2011
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Thanks Bale Nomad for testing it and providing more information. I actually tracked it down and it isn't something that will be consistent. It took me a bit to get things so I could replicate it consistently. Basically, I had to check a variable before trying to use it. It doesn't stop anyone from using the new feature but does cause the annoying errors. I have a fix ready to go for next weeks release to address the issue.
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December 18th, 2020, 17:41 #27
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- Apr 2011
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The fix for this error is on the test channel now and schedule to be released on Tuesday.
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December 18th, 2020, 18:03 #28
I imagined that with the addition of spells and skills in the profession, when I added them to the profession he would already put the skills and I would make the first purchases (the level 0 - which, as they explained to me, are the teenage skills), enable primary and secondary skills with level 1 which is in fact when I assume my profession ... but I found it wrong..uaheuahe
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