1. #1

    Effect that gives resistance for a set number of attacks before wearing off?

    In my campaign I have a concoction that has been that allows the user to gain resistance to bludgeoning, piercing, slashing for a short amount of time. I am trying to figure out a way to implement it so that after a certain amount of hits/uses it goes away.

    Any thoughts/ideas on how to implement this effect?

    Thanks in advance

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    There is no automatic way for FG to work out how many hits something takes. You could add a number of uses in preparation mode and have the player tick off each use as and when needed.
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  3. #3

    Join Date
    Mar 2006
    It would be much easier to set it to last for number of rounds instead of hits, though that would increase the power.

  4. #4
    Yep, I can see how to do it with setting rounds of effect I was just hoping the bigger brains out there would perhaps know of a way to make it happen out of the attacks that hit. The preparation model sounds like the best workaround though, thanks Zacchaeus

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