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  1. #1

    "Average" damage dice being used - not rolling?

    Good Morning Everyone:

    I am currently using the Icewind Dale Rime of the Frostmaiden module for Fantasy Grounds Unity in 5th edition.
    The problem I am having is with combat. When it comes time for my NPCs to "roll" damage, FGU is only using the "average" dice roll + modifiers and not actually rolling the dice (for example 1d8+3 damage will ALWAYS result in 4+3=7 damage, everytime). If I click-drag the damage dice and roll them into the chat window, it will still use the "average" result, followed by rolling the dice and ignoring the result.

    Is there a setting or function that I am missing here? How do I get FGU to actually "roll" the damage?
    I have included a screenshot.
    FGUaverage.png
    Thank you

  2. #2
    You can adjust that in the Options:

    RollingNPCs.jpg

  3. #3
    Excellent! I knew it must have been something simple that I missed. -- Thank you!

  4. #4
    Excellent! I knew it must have been something simple that I missed. -- Thank you!

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