FG Spreadshirt Swag
  1. #1

    arcana evolved ruleset help

    it seems there may be a glitch in the system here...

    i have ae loaded up in fg2 as a gm (yes, full license and all that).

    in host mode, i created a test pc. in the spells tab, there is nothing that i can do when i right-click except to close the pc statset, i.e. there is no option to add spells. when i click on the mini box, the little mini window appears and it's blank (of course, because there are no spells to display).

    does this sound familiar to someone? what am i missing? are there module/ruleset conflicts i'm not aware of?

    (i have maiden game to gm tomorrow and just discovered this issue tonight [sigh]. i don't think i'll get any replies by then....) thx in advance.
    roll dice. it builds character.

  2. #2
    Foen's Avatar
    Join Date
    Jan 2007
    Suffolk, England

    I think that you first need to enable magic on the character class. To do that, open the character sheet on the main tab, right-click on the class name (eg. Magister), select FX from the context menu, and then select Magic.

    Switch to the spells tab and you should see a row of boxes (numbered 0 to 10) which let you set how many spell slots of each level the character has. By putting a non-zero number in the box, a spell list appears for that spell level.

    You can add spells to the list by right-clicking or dragging from Arcana Evolved Spells in the Library.

    Hope that helps,


  3. #3
    holy cow! how was i supposed to know that?! (lol)

    i must have missed that part of the how-to somewhere... is it somewhere?

    awesome. thx so much! i was thinking the ruleset was broken (whew!).
    roll dice. it builds character.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Joshua Stream Pre

Log in

Log in