A 5E compatible adventure for 4-6 heroes of 6th-8th level.
The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so for both secrecy and protection. Internal holy radiance was the heart of the temple, bathing Flaesuros' children with the light of the holy orb of light, emanations from a Sliver of the Sun, an actual piece of the massive orb of life above; this was the logic behind the temple's secrecy, her many levels of protection and traps, the reason why priests who fervently revered light now clung to the shadows.
Return to Crypt of the Sun Lord also includes:
Adapted for Fantasy Grounds by: Theodore Story
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E Compatible ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds ClassicOwned by AAW Games. copyright (C) 2020. All Rights Reserved. Used with permission.
Released on August 13, 2019
Designed for Fantasy Grounds version 3.3.7 and higher.