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D&D Adventurers League EB-03 Where the Dead Wait
Wizards of the Coast

D&D Adventurers League EB-03 Where the Dead Wait

STEP BOLDLY INTO THE MOURNLAND!

On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don't play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure in the four-part Spoils of War storyline.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.

Converted by:   Danny Stratton

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included D&D fifth edition ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

Dungeons & Dragons, its logo, and D&D, are trademarks of Wizards of the Coast LLC. Used with permission. All rights reserved.

Released on August 25, 2020

Designed for Fantasy Grounds version 3.3.7 and higher.

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